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agavin
searching PlanetScale…
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91.
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Apple Releases New Sandy Bridge Mac Minis and Thunderbolt Display
(macrumors.com)
1 points
by
agavin
15y ago
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0 comments
92.
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by
agavin
15y ago
Haha. I remember joking about the name of this game at the Naughty Dog offices when it was like 3 years late -- I swear it was in the 90s! Perhaps during the development of Crash Bandicoot Warped. Never ever pick a title with the word "fore
93.
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by
agavin
15y ago
I have some detailed articles on the Making of Crash Bandicoot at my blog: http://all-things-andy-gavin.com/category/games or the first of the Crash series: http://all-things-andy-gavin.com/2011/02/02/making-crash-ban...
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agavin
15y ago
Mario 64 wasn't itself written in LISP at all. It's models were built in Nichimen graphics, a SGI based 3D design tool written in Allegro CL. As far as I know, the games we did at Naughty Dog (Crash 1-3, Jak 1-3 + X), and later Uncharted we
95.
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by
agavin
15y ago
All of the AI and character control in Way of the Warrior and the first 3 Crash Bandicoot games was written in GOOL 1&2, my first and second generation LISP systems: http://all-things-andy-gavin.com/2011/03/12/making-crash-ban... I h
96.
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Game of Thrones – Episode 1 Review
(all-things-andy-gavin.com)
3 points
by
agavin
16y ago
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0 comments
97.
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by
agavin
16y ago
The no-OS is certainly no longer valid with the networking services etc. Still, even on the PS2 there are areas where you might or might not want to use the OS, or plenty of ways in which you can tailor your code more tightly to the machine
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Crash Bandicoots 1-3 Compared - Squeezing more out of the same hardware
(all-things-andy-gavin.com)
9 points
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agavin
16y ago
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2 comments
99.
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Crash Bandicoot - Teaching an Old Dog New Bits
(all-things-andy-gavin.com)
38 points
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agavin
16y ago
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2 comments
100.
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by
agavin
16y ago
I just posted another technical article on the Crash series: http://all-things-andy-gavin.com/2011/03/26/crash-bandicoot-... or the HN link: http://news.ycombinator.com/item?id=2372240
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Teaching an Old Dog New Bits
(all-things-andy-gavin.com)
5 points
by
agavin
16y ago
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0 comments
102.
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IPad 2 - Less is More
(all-things-andy-gavin.com)
2 points
by
agavin
16y ago
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0 comments
103.
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Game of Thrones - The Houses
(all-things-andy-gavin.com)
2 points
by
agavin
16y ago
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0 comments
104.
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Thoughts on TV: Lost vs The Love Boat
(all-things-andy-gavin.com)
2 points
by
agavin
16y ago
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0 comments
105.
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by
agavin
16y ago
Ultima was so easy to patch that I wrote my own character editor in basic that worked on II, III, and IV (Apple II versions). You'd insert a disk at the programs's request, load a character and could edit virtually any property or inventor
106.
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by
agavin
16y ago
There is now a part 7 and part 8. http://all-things-andy-gavin.com/2011/02/10/crash-bandicoot-... http://all-things-andy-gavin.com/2011/02/16/crash-bandicoot-...
107.
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Crash Bandicoot an Outsider's Perspective via Andy Gavin
(all-things-andy-gavin.com)
3 points
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agavin
16y ago
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0 comments
108.
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by
agavin
16y ago
NDI didn't ditch GOAL because I left. In fact they used it for JakX and they also ported it to the PSP (successfully). However, the PS3 development didn't get started on porting it early, so they went with a different tact. Christophe (co-p
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Crash Bandicoot as a Startup
(all-things-andy-gavin.com)
2 points
by
agavin
16y ago
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1 comments
110.
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Making Crash Bandicoot
(all-things-andy-gavin.com)
44 points
by
agavin
16y ago
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2 comments
111.
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by
agavin
16y ago
I would like to add a corollary to this theorem. The best programmers are also willing to work with the annoying technologies -- although they will gripe (healthily) about them. It's all a balancing act. There is a type of programmer who co
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by
agavin
16y ago
RSS brings me 90% of my outside information. And by doing it with programs like Reeder that use Google Reader to sync the feeds and what's been read allow me to do it on 3 computers, an iphone, and an ipad without ever seeing the same junk
113.
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by
agavin
16y ago
The only programming I'm doing at the exact moment are little hacking projects. But I did a whole bunch of backend "cloud" programming in 2006-2008, and I used Ruby for most of it. This included 90% of the backend for Flektor.com (now decea
114.
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by
agavin
16y ago
From the late 80s through the early 2000s Lisp was my language of choice. The post author went through many of its advantages -- mostly true. I even went so far as to write an entire compiler and environment (a several man-year endeavor) to