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All of the AI and character control in Way of the Warrior and the first 3 Crash Bandicoot games was written in GOOL 1&2, my first and second generation LISP sys
by agavin 15y ago
All of the AI and character control in Way of the Warrior and the first 3 Crash Bandicoot games was written in GOOL 1&2, my first and second generation LISP systems: http://all-things-andy-gavin.com/2011/03/12/making-crash-bandicoot-gool-part-9/ http://all-things-andy-gavin.com/2011/03/12/making-crash-ban...
I have all sorts of articles on Crash 1 on my blog: http://all-things-andy-gavin.com/category/games/ http://all-things-andy-gavin.com/category/games/
For Jak & Daxter 1-3 + Jak X I did a new Scheme based compiled language (GOAL) in which 99% of the games were written. I haven't yet done a big write up on that for my blog, but I will one of these days.