Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
agavin
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
9 ms
·
31.
▲
by
agavin
15y ago
I'll have to check that out. Although my advice will be free :-) But I'm sure that many many other good debuggers have developed the same basic techniques independently. Still, the vast majority of programmers could use some improvement in
32.
▲
by
agavin
15y ago
You can't have no assumptions. But half the time I help someone debug something they begin with, "it can't be in this part of the code" which is often unfounded. Now if you PROVE that it isn't, that's a different matter.
33.
▲
by
agavin
15y ago
Good debugging is key, and as anyone who ever worked with me will note, I'm a fantastic debugger (in no small part because I'm cold, rational, and rarely get upset). I keep meaning to write up a post for my blog with "Andy's rulez of debugg
34.
▲
by
agavin
15y ago
There is such a difference in coding output. Having had perhaps 50 work for me over the years (and being one myself), the top guys do perhaps 10x the output of the merely "very good" guys. And near infinite with the mediocre ones who on tou
35.
▲
The Hobbit Trailer
(all-things-andy-gavin.com)
1 points
by
agavin
15y ago
|
0 comments
36.
▲
New Game of Thrones Season 2 Teaser
(all-things-andy-gavin.com)
9 points
by
agavin
15y ago
|
0 comments
37.
▲
New Naughty Dog Franchise - The Last of Us
(all-things-andy-gavin.com)
1 points
by
agavin
15y ago
|
0 comments
38.
▲
Book Review: Steve Jobs
(all-things-andy-gavin.com)
2 points
by
agavin
15y ago
|
0 comments
39.
▲
Game of Thrones goes Volcanic Glacier
(all-things-andy-gavin.com)
1 points
by
agavin
15y ago
|
0 comments
40.
▲
Jak & Daxter returns
(all-things-andy-gavin.com)
1 points
by
agavin
15y ago
|
0 comments
41.
▲
Game of Thrones Season 2 Peek
(all-things-andy-gavin.com)
1 points
by
agavin
15y ago
|
0 comments
42.
▲
Way of the Warrior - The Lost Interview
(all-things-andy-gavin.com)
1 points
by
agavin
15y ago
|
0 comments
43.
▲
Expansion of the WOW Factor
(all-things-andy-gavin.com)
1 points
by
agavin
15y ago
|
0 comments
44.
▲
by
agavin
15y ago
I'm not a LISP hater, far from it, I love the language. In 2006 I wrote a complex multi-threaded socket and web server that talked to MySQL. I wrote it first in ACL, ported it to CMCL, then to Ruby, and then parts of it (with another progra
45.
▲
by
agavin
15y ago
I need to check it out -- been busy :-)
46.
▲
by
agavin
15y ago
The GOAL compiler, yes. The GOAL runtime no. GOAL itself produced high performance code without arbitrary GC, with simple (semi-static) runtime type checking etc. It was designed for console runtimes. I didn't write Jak & Daxter in CL,
47.
▲
by
agavin
15y ago
For nearly two decades I was a diehard LISP advocate. I even forced all my programers to code three Crash Bandicoot and four Jak & Daxter games in custom LISP dialects that I wrote the compilers for (an article on one here http://all-t
48.
▲
by
agavin
15y ago
I compiled some of these posts and some other thoughts on LISP (far far from completely formed, but perhaps amusing) into a blog post: http://all-things-andy-gavin.com/2011/10/25/lispings-ala-joh...
49.
▲
Lispings ala John McCarthy
(all-things-andy-gavin.com)
25 points
by
agavin
15y ago
|
9 comments
50.
▲
by
agavin
15y ago
CLOS is perhaps more powerful, but the whole generic function thing is more awkward than object based dispatching. It is perhaps more powerful as it allows arbitrary overloading, but it was a pain. And I wrote a really big CLOS program: The
51.
▲
by
agavin
15y ago
I keep meaning to check it out. But my pile of "keep meaning too" (which includes bills, taxes, and other boring things) is very large.
52.
▲
by
agavin
15y ago
Thanks for all fan love :-) One of the interesting things about LISP is that it's actually a pretty easy language to parse, interpret, and compile. This isn't actually an accident as the S-expression syntax I'm sure was initially chosen for
53.
▲
by
agavin
15y ago
Well it certainly shows you how BAD/OLD the CMCL and ACL Garbage Collection code/algo's were (at least when I last used them in 2006). In ACL you could get these LispMachine-like multi-hour GCs. Now we use tons of GC based systems everyday
54.
▲
by
agavin
15y ago
For nearly two decades I was a diehard LISP advocate. I even forced all my programers to code three Crash Bandicoot and four Jak & Daxter games in custom LISP dialects that I wrote the compilers for (an article on one here http://all-t
55.
▲
Foodie Photography 101
(all-things-andy-gavin.com)
1 points
by
agavin
15y ago
|
0 comments
56.
▲
Steve Jobs is Dead :-(
(all-things-andy-gavin.com)
2 points
by
agavin
15y ago
|
0 comments
57.
▲
by
agavin
15y ago
A number of factors. Games were much smaller then and a competitive game could be done in 1-2 years by 2-4 people. The budgets were usually in the 5 digits. This made it much easier to do if you knew how. On the flip side, far fewer people
58.
▲
by
agavin
15y ago
I and my partner started Naught Dog, Inc. from scratch (some various articles I've written on this here http://all-things-andy-gavin.com/video-games/ ). We went from 2 (us) to well over 100 employees. Building from bigger and bigger game o
59.
▲
Revision Slog – Novel as Algorithm
(all-things-andy-gavin.com)
2 points
by
agavin
15y ago
|
0 comments
60.
▲
Will We All Be Sucked Into Virtual Reality?
(all-things-andy-gavin.com)
2 points
by
agavin
15y ago
|
0 comments
More ›