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afarchy
searching PlanetScale…
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Show HN: Buildalon – CI/CD Automation for Unity Developers
(buildalon.com)
1 points
by
afarchy
2y ago
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0 comments
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Show HN: Cached GitHub Action Runners for Fast Builds
(ci.buildalon.com)
3 points
by
afarchy
2y ago
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0 comments
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by
afarchy
2y ago
About a minute to delete and recreate the runner.
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Show HN: Persistent GitHub Action Runners – Buildalon
(ci.buildalon.com)
2 points
by
afarchy
2y ago
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2 comments
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Show HN: I made a website to view Unity log files
(app.unityproxima.com)
1 points
by
afarchy
4y ago
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0 comments
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Show HN: Flexalon 3D Layouts for Unity (Try the WebGL Playground)
(flexalon.com)
1 points
by
afarchy
4y ago
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0 comments
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afarchy
4y ago
Thanks for the tip! I'll need to find out where museum folks hang out.
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afarchy
4y ago
The editor portion is written from scratch using Svelte for the UI and BabylonJS for rendering. What kinds of customization are you looking for? I'd love to know about the gap between what your clients need and what Virtual Maker does
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afarchy
4y ago
This echoes my understanding as well. Virtual Maker uses BabylonJS under the hood for rendering. That said, I've been interested for some time in finding/developing a standard format for describing 3D content which can include som
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afarchy
4y ago
I've worked with both Unity and Unreal on past projects. While I love both, they have steep learning curves, long build times, and deploying cross-platform is much more difficult than the web. Virtual Maker is a simplification of the w
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afarchy
4y ago
Hello HN, After spending the last decade designing and building 3D/AR/VR products, I've realized there are many hurdles one has to overcome to create a complete experience. Between learning the principles and tools, building
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Show HN: Virtual Maker – Make 3D/VR scenes in the browser
(virtualmaker.net)
61 points
by
afarchy
4y ago
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19 comments