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adnzzzzZ
searching PlanetScale…
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31.
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by
adnzzzzZ
5y ago
>There's virtually no utility for anyone storing the license of an asset pack on a blockchain. A game engine built such that it can track games made with it that use a specific asset can have a percentage of the game's profits
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adnzzzzZ
5y ago
I mean, I'm an indiedev and while I think that line of thinking, of re-using items between games, is pretty weak generally, I can see some use cases for it. This already happens partly with asset stores like Unity's https:/&
33.
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by
adnzzzzZ
5y ago
>but as you said nobody talks about it so those communities doesn't exists Here is a very simple example of a community that's just a normal community of people buying and selling NFTs https://www.hicetnunc.xyz/
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adnzzzzZ
5y ago
There are plenty of NFT platforms that are not about getting rich quick yet no one talks about them because it doesn't fit their narrative. This leads me to believe that what I said is correct, rather than you said.
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adnzzzzZ
5y ago
>Like all crypto scams, the essence of the NFT grift is in recruiting new believers by convincing them a blessed database is an authoritative registrar of value. Just like star naming the grift isn't about utility it's simply a
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adnzzzzZ
5y ago
Compared to my industry (indie gaming), indie music is in an objectively way worse state.
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adnzzzzZ
5y ago
Artists directly making money from their art without intermediaries taking huge cuts (and with resales giving them a percentage on top of it) is absolutely not going to kill the future, it's just going to incentivize better creation of
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adnzzzzZ
5y ago
There's value in getting things right no matter how long they take and no matter if people will notice it or not. I personally don't hold this view too strongly but I can understand other gamedevs who do.
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adnzzzzZ
5y ago
He did say "not to make a quick buck" and not to not make money in general. As an artist, it's cool when you're getting paid for your work, but it doesn't mean it's the primary motivator for everything you do.
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adnzzzzZ
5y ago
I don't think there's any central place or tag that captures this idea properly. Generally games like this tend to happen a lot in roguelike/roguelite tags ( https://store.steampowered.com/tags/en/Rog
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Show HN: I open sourced a game I just released on Steam, written in Lua
(github.com)
496 points
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adnzzzzZ
5y ago
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97 comments
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Lessons learned from releasing my second game
(a327ex.com)
2 points
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adnzzzzZ
5y ago
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0 comments
43.
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adnzzzzZ
6y ago
In the case of artists the foundation of the trust relies on the fact that the token is only valuable if it comes from the artist. This doesn't involve locking anyone up, as tokens created by people who aren't the artists are simp
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adnzzzzZ
6y ago
Yes. a) is very heavily regulated by the chain/protocol used to make the tokens work and b) would be to introduce scarcity to digital items, which possibly creates good and fosters innovation (I similarly don't want to argue wheth
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adnzzzzZ
6y ago
I'm sure there are many artists who would disagree with you and who aren't rent seekers at all. And they benefit massively from scarcity in the digital space. That's just one group, there are many others.
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adnzzzzZ
6y ago
All of these crypto things are protocols. The representation and actions on the representations are possible because everyone agrees on a protocol for it. Imagine a future where everyone agrees on using these representations where it makes
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adnzzzzZ
6y ago
Environments in which children can get scammed safely in have been increasingly becoming rarer because people are too soft.
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adnzzzzZ
6y ago
Most electricity production in Brazil is renewable, at much higher levels than most first world countries, including yours most likely. https://i.imgur.com/gMBJEQG.png Also look up a chart of CO2 production per capita and c
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adnzzzzZ
6y ago
If there are artists making money that previously weren't then that proportion is irrelevant. It's a completely voluntary system, no one is forced to use it or care about it.
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adnzzzzZ
6y ago
It's irrelevant what it is or isn't, people are paying money for their art. How can you tell someone like this guy https://twitter.com/deekaymotion who recently starting making good money off his work that he'
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adnzzzzZ
6y ago
I don't think so. Anyone who's buying this stolen art and finds out about it understands that they got scammed because it didn't come from the original artist. It may feel worse to the artist because they can see someone maki
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adnzzzzZ
6y ago
This is no different than what already happens in other platforms such as Twitter, Instagram, YouTube, etc where people steal other people's content to make money for themselves. There are mechanisms in place to prevent this in most of
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adnzzzzZ
6y ago
Why are you calling artists making a fair living off their work grifters and scammers? What's your problem?
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adnzzzzZ
6y ago
You could make it popular if you package it up with a Bitcoin banning proposal. Two birds with one stone.
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adnzzzzZ
6y ago
I think we should ban pets. The planet is dying.
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adnzzzzZ
6y ago
As I said, in general the most valuable versions of items will be from original authors and not from your sister.
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adnzzzzZ
6y ago
By the market. If someone has item A that's worth 10 million dollars and you have that same item A but it was only sold for 10 dollars then the first item A, despite being the same as yours, is more valuable, and therefore people and e
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adnzzzzZ
6y ago
There's no criticism. Making a game addictive is making a game addictive. If you're doing it with micro-transactions or with RNG-gating it's the same thing.
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adnzzzzZ
6y ago
>I think there's a fundamental difference: pay-to-progress games have a strong incentive to make progressing without paying as painful as possible. Getting people hooked is just a means to get them paying. Games with RNG-gated conte
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adnzzzzZ
6y ago
>One is optimized to provide gameplay experience and fun It's not though, it's RNG-gating content and therefore not really optimize to provide gameplay experience and fun, it's hiding gameplay behind RNG, just like it happ
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