Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
a1o
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
40 ms
·
781.
▲
by
a1o
3y ago
I thought some like t ::= x (variable) | \x:T,t (abstraction) | t t (application) | true (constant true)
782.
▲
by
a1o
3y ago
It's three engineer years until 2025, and it's just a person mentioning on the discuss board. It sounds a bit weird to throw something like this in a public forum.
783.
▲
by
a1o
3y ago
What is the white on the bottom?
784.
▲
by
a1o
3y ago
https://ericonotes.blogspot.com/ I write seldomly but my interests vary around game development and random software things I make or accomplish.
785.
▲
by
a1o
3y ago
But how to get hired then?
786.
▲
by
a1o
3y ago
I surely don't miss locked files and having to have projects with gazillion files that reflect team structure instead of what is the best logical way to solve problem X.
787.
▲
by
a1o
3y ago
I would prefer just Linux... But if someone is looking for a challenge I wonder when arm64 hackintosh will appear.
788.
▲
by
a1o
3y ago
Thank you for this, this will be exceedingly useful :)
789.
▲
by
a1o
3y ago
Rhino community is the most toxic people of the world, never use its forums or you will have anxiety from opening their software.
790.
▲
by
a1o
3y ago
This isn't default for all US banks and cards?
791.
▲
Optimizing ScummVm AGS engine bitmap drawing
(blogs.scummvm.org)
1 points
by
a1o
3y ago
|
0 comments
792.
▲
by
a1o
3y ago
I am looking at this software it mentions and looking at what Apple is doing and trying to think about software/frameworks/libraries... Besides some stuff from Microsoft augmented reality stuff being on Unity, has anyone seen any
793.
▲
by
a1o
3y ago
I think C++ may get something like this with contracts, which hopefully makes in C++23!
794.
▲
by
a1o
3y ago
Water is dense and gravity is proportional to mass, I wonder if there's any chance that water itself is also a contributor to the perceived gravity at that region.
795.
▲
by
a1o
3y ago
Compare Unicamp or USP curriculum to any major US university if you have to, they will be pretty interesting. The Ivy league universities are a ridiculous small pool of all universities in US. I like Feynman but there's idiocy in assum
796.
▲
by
a1o
3y ago
> it can be very "easy", because you're only looking to please yourself. You have no idea how much harder I can be on the developer when I have a direct line to talk shit in his head
797.
▲
by
a1o
3y ago
Can you do that and still ping a server outside of itch.io? Say for analytics or for online gaming.
798.
▲
by
a1o
3y ago
Pretty cool. I am on iPhone 14 and it plays really fluid in it, which surprised me. There is a small weird loading thing in the border right interacting with the ground, when scrolling either left or right. I am impressed on how sharp the P
799.
▲
by
a1o
3y ago
I think this is also not available in either iPhone or iPad Safari.
800.
▲
by
a1o
3y ago
Hey that looks very good. Do you mind walking through a bit on how the graphics work? Are they vector or raster? Or are they 3D? In what format the artist sends the assets that get into the game? Is there any trick you had to do to make the
801.
▲
by
a1o
3y ago
I don't think one can own a sketch license anymore can? I believe they switched for a subscription model.
802.
▲
by
a1o
3y ago
I use mostly CLion, PyCharm and Android Studio from JetBrains. I get what you mean, but about depth and getting really good with a single tool, most of time I have more success in this with command line tools, as their interface almost neve
803.
▲
by
a1o
3y ago
> I use both. I mostly don't get the all chips in a single IDE people. None of them are perfect for everything. Be glad there are options and use what works best for you for the task at hand!
804.
▲
by
a1o
3y ago
I agree with the comment that says this removes the personality of each function
805.
▲
by
a1o
3y ago
I had the most fun on this using löve (love2d), it is pretty sweet. Just a text editor of your choice and you are good to go - you can also connect it to an ide for debugging if needed. I am not a super fan of C# but if you are more into th
806.
▲
by
a1o
3y ago
Thank you. I am making a new sprite scaler adventure in the same sense, but it's a bit bigger area with more things to explore and all, I hope to have at least something of it released this Sunday or maybe in the next week.
807.
▲
by
a1o
3y ago
I made this sprite scaler game here https://eri0o.itch.io/dont-give-up-the-cat I usually make these small games because I find easier to scope and plan and finish. Some I attempted with bigger scope remain unfinished.
808.
▲
by
a1o
3y ago
> That's what Marx called alienation of labor. I am almost positive Adam Smith pointed to this problem before with the pin factory example
809.
▲
by
a1o
3y ago
For some reason I thought it would be about Coq or other similar structured proof assistant language.
810.
▲
by
a1o
4y ago
https://github.com/ericoporto/agstoolbox It's something like the Unity Hub or JetBrains Toolbox but intended to be used with Adventure Game Studio. I do more adventure game studio work, but I really wanted to get
More ›