3 ms·
Hey that looks very good. Do you mind walking through a bit on how the graphics work? Are they vector or raster? Or are they 3D? In what format the artist send
by a1o 3y ago
Hey that looks very good. Do you mind walking through a bit on how the graphics work? Are they vector or raster? Or are they 3D?
In what format the artist sends the assets that get into the game?
Is there any trick you had to do to make the graphics look this sharp? Does adapting to different viewport size required a lot of work?
- nightowl_games 3y agoRaster, all the assets are hi rez pngs. We play around with mipmaps and filtering algorithms to make the assets scale down nicely. Mostly just using large .pngs will get you all the way.
- a1o 3y agoPretty cool. I am on iPhone 14 and it plays really fluid in it, which surprised me. There is a small weird loading thing in the border right interacting with the ground, when scrolling either left or right. I am impressed on how sharp the PNG looks though! I thought filtering in WebGL was like nearest neighbor and bilinear and that's it, perhaps there is additional things that can be accomplished with shaders that you are using.