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_m6gi
searching PlanetScale…
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by
_m6gi
1y ago
[flagged]
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by
_m6gi
1y ago
Impressive, keep going!
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by
_m6gi
1y ago
This is an impressive project and hopefully it will allow more programming beginners to get into multiplayer programming. Huge congrats. However, I am wondering: if your programming language is aimed at complete beginners, why make your lan
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by
_m6gi
1y ago
"(a) scripting, pacing, combat, economy: have an NPC brief the player on how to find the level exit, then place a ranged enemy turret, valuable item, and side-quest destination near the level exit" Seems like this option should re
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by
_m6gi
1y ago
I think reaching for the delusion card without considering people's preferences, experiences, expertise and philosophy is completely disingenuous and shows that you don't look at game development holistically. Yes, existing engine
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by
_m6gi
1y ago
Many people often say that making an engine from scratch takes too long. But how long does it take to properly learn Unreal or Unity such that you can have an idea and turn it into a game without friction? Presumably, once your engine is fi
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Where is the boundary between the physical and the virtual world?
(oliverdzedou.com)
1 points
by
_m6gi
1y ago
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_m6gi
1y ago
C# is definitely popular for game development, but saying no other language comes close does not seem to be true. Looking at the most popular game engines and frameworks, it seems to be about as represented as anything else. Game engines: U