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_Misanthrope
searching PlanetScale…
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1.
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by
_Misanthrope
2y ago
Update: Added the pause menu in levels (press Esc). On touch, there is a burger icon to open it. You can restart the level or load the game from there as well now. Still a way to go to implement proper start menu and etc. :)
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by
_Misanthrope
2y ago
It is actually implemented as you mention, there is just some weird thing going on with that, not necessarily tied with touch itself. There is a threshold in place as well to prevent that, yet it happens at times. Will have to investigate m
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by
_Misanthrope
2y ago
Thank you for your words! :)
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by
_Misanthrope
2y ago
Yes they are! They copy the actual object dimensions, more or less. In the original, hitboxes were of tile size (16x16). It made the game much harder to play, especially nowadays when even knowing this fact, it felt very unfair or deceiving
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by
_Misanthrope
2y ago
Yeah, I wanted minimal approach like make it just work without adding anything on top. Although, overlay buttons would have been much easier to implement, heh. Also, jump or shoot (at least) as buttons would be more accessible and I might d
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by
_Misanthrope
2y ago
Thank you, it means a lot!
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by
_Misanthrope
2y ago
Nice! I was learning Pascal waay back at school. And this is my first game that I'm dabbing into game dev with, as well. What a small world. :)
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by
_Misanthrope
2y ago
Controls hint! ↓ You can press R to reset the level. And L to load the latest autosave. I didn't expect game to be shared this early so there is missing info about these controls :). (Also, touch users would be out of luck in this on
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by
_Misanthrope
2y ago
Yess, the old games did have softlocks like in this one! You can press R to reset the level. And L to load the latest autosave. I didn't expect game to be shared this early so there is a missing info about these controls. :)