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YesBox
searching PlanetScale…
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7 ms
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91.
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YesBox
10mo ago
Thanks for the WL :)
92.
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YesBox
10mo ago
I was also inspired by RCT and played it a ton growing up. So 4 years ago I started working on a City Builder in that style w/ a custom engine[1] [1] https://store.steampowered.com/app/2287430/Metropolis_1998&
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YesBox
10mo ago
Such a decision merely tips the scale into a brittle structure territory. It introduces critical points of failure (funneling responsibility through fewer "nodes", stronger reliance on compute, electricity, internet, and more) and
94.
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YesBox
10mo ago
After some searching, something similar happened at Anthropic [1] [1] https://www.bbc.com/news/articles/cpqeng9d20go
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YesBox
10mo ago
What?? Does anyone have more details of this? "He cited an example in which an AI model attempted to avoid being shut down by sending threatening internal emails to company executives (Science Net, June 24)" [0] Source is in Chin
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YesBox
11mo ago
Regarding games: > A third reason could be that generated content is just not a good fit for gaming. This is my current opinion as a game developer. IMO this isn't going to be fun for most once the novelty wears off. Games are goal
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YesBox
11mo ago
Please update the link to the post: https://dr2chase.wordpress.com/2025/09/01/understanding-traf... That way when people visit from the future, they dont get the most recent article
98.
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YesBox
11mo ago
There's no need to resort when popping an item. When adding an item, it gets added to the next unused vector element. The sorting range end offset gets updated. Then it sorts (note you would actually need a custom sort since a Priority
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YesBox
11mo ago
While working on my game, I tried implementing a custom priority queue. It ended up being > 2x faster in debug build, but 2x-5x slower in the release build (??!!?) [1]. I haven't learned much about compilers/"lower level&q
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YesBox
11mo ago
I disagree with regard to Minecraft (only game I played in that list). I bought the game while it was in alpha and even then the single player experience was outstanding and sucked me in. I still have vivid memories from 15+ years ago. The
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YesBox
1y ago
Thanks! No blog or patreon. I use twitter, bluesky, and reddit to post updates [0] It is possible to "pay what you'd like" on itch though :) [1] The demo up there is in pre-alpha, but I push out a big update every 4-6 months.
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YesBox
1y ago
It's what SFML uses. Im unable to create my own framework for the time being. Im not using immediate-mode
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YesBox
1y ago
:) Thanks
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YesBox
1y ago
Edit: I missed this was software rendered. I’m one gen-iteration ahead. Prob would still be possible to render my game cpu side provided I use the most efficient sprite depth ordering algorithm possible (my game is isometric pixel art like
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YesBox
1y ago
Wouldn't be surprised if OpenAI employees are being asked to phrase ( market ) things this way. This is not the first time they claimed GPT-5 "solved" something [1] [1] https://x.com/SebastienBubeck/statu
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YesBox
1y ago
Ill be looking into porting after launch, so its possible!
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YesBox
1y ago
It's a fun problem to think about. [1] I don't have a computer science background, so I appreciate you bridging the gaps in my knowledge. I mostly understand what you're suggesting (I'd need to read up on how each indivi
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YesBox
1y ago
See my other comment in this thread. The solution I went for was drawing a 3D box (in 2D space, i.e. in the sprite sheet over each sprite), and then using that box to calculate the local depth within the "diamond"/isometric s
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YesBox
1y ago
It's been 2-3 years since I've thought about this. I dug around and found an article that said the time complexity (for topological sorting of sprites) was O(N^2) [1] It appears there are O(n log n) algorithms though, I just didnt
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YesBox
1y ago
Thanks! Sorting whole sprites is definitely a complicated problem and it took some time to arrive at the solution I use today.
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YesBox
1y ago
I haven’t. One of the reasons I decided to write my own engine was to be able to organize the code/logic my way. I’m pretty sure I would have burnt out from the organizational friction of using eg unity
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YesBox
1y ago
Very much alive! (I'm the dev). The roadmap has both early access and 1.0 goals. I just wrapped up terrain generation/modification, so all that's left is to add in the municipal services, funds, and prob. street parking. Then
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YesBox
1y ago
I'll be looking into porting after launching
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YesBox
1y ago
If you dont have twitter: https://old.reddit.com/r/Archapolis/comments/1o91vme/added_h...
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YesBox
1y ago
Hey HN! I'm the developer of Metropolis 1998. Unfortunately the launch date in the article has come and passed, but that's how things are in game development world. :D Some tech talk: - Custom engine (C++) using SFML for the graph
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Metropolis 1998 lets you design every building in an isometric, pixel-art city (2024)
(arstechnica.com)
102 points
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YesBox
1y ago
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42 comments
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YesBox
1y ago
Every person has their own body. For me: I've never smoked cigarettes, but decided to try Nicorette gum as an alternative to a second cup of coffee (if I drink after 12:00, I wont go to sleep on time). I've been using it for 8+ ye
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YesBox
1y ago
Reminds me of this: https://en.wikipedia.org/wiki/Zhemao_hoaxes > The Zhemao hoaxes were over 200 interconnected Wikipedia articles about falsified aspects of medieval Russian history written from 2012 to 2022 Discu
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YesBox
1y ago
I had a friend group who participated in these fairs and Dagorhir (battle roleplay + foam padded weapons). I never asked them why they participated. But from observation they had great joy in hand crafting costume, weapons, and armor, then
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YesBox
1y ago
Note: this is not about/not to be confused with Avalanche Software [1]; another video game studio that started in the 90s. [1] https://en.wikipedia.org/wiki/Avalanche_Software
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