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Xeamek
searching PlanetScale…
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16 ms
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181.
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Xeamek
3y ago
>DOM is efficient >No it's not, here is the data >something something it doesn't matter because it's fast enough. So you agree that the DOM is slow? Or, by this logic, can I call any terrible code 'efficient&#x
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Xeamek
3y ago
Fair. I took 'web is fast enough' as in 'current state of web is fast enough'. But if we are still sticking to the actual internals of web browsers, i don't doubt they are quite 'state of the art'. It'
183.
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Xeamek
3y ago
You were the one who said that layouting is much harder problem then 3d rendering...
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Xeamek
3y ago
Yes, modern computers are just too slow to handle layouting a facebook page, nothing can be done.
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Xeamek
3y ago
You mean that the fornt end devs aren't actually responsible for the rendering, but the browser devs are? Would you apply the same logic to game optimization? That's it's not the responsibility of game devs, and instead we ca
186.
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Xeamek
3y ago
Fair example, although from what You are saying it looks more like its about using features that might not yet be available in os webview. But the parent post, as well as 'other stories' I see sometimes talk about using certain,
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Xeamek
3y ago
10 billions is a bit much, but yes
188.
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Xeamek
3y ago
>The reality is that web is fast enough No its fuckin not. We have devices running literally billions operations per second, orders of magnitude faster then what we had just few years ago, yet they struggle with rendering websites which
189.
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Xeamek
3y ago
I've never worked on big enough project to hit such issues. Could you provide some examples? Not that I doubt your claims, just curious
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Xeamek
3y ago
I've literally pasted benchmarks measuring actual job (webserver request per second) in a comment below. But besides, the critique isn't meaningless even without providing a better one; If your benchmark is measuring things that a
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Xeamek
3y ago
While still far from perfect, benchmarks comparing actual, practical usage, like the ammount of request served by webservers for example, are much better indicators imo. https://web-frameworks-benchmark.netlify.app/result
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Xeamek
3y ago
Synthetic benchmarks for some algorithms have little to do with actual performance of real life applications
193.
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Xeamek
3y ago
Is this basically Tauri, but with zig instead of Rust? Or are there some bigger, inherent differences? (Besides tauri being more mature, that is). Pretty cool
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Xeamek
3y ago
At that point why would I go for the trouble of installing custom rom though?
195.
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Xeamek
3y ago
Does it come with it's own version of the 'core apps' (calendar, phone, calculator etc.) or do You install and use some third party apps from app store?
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Xeamek
3y ago
The post shows many examples where the prompt explicitly avoids any mentions of copyrighted materials but the generated results includes them regardless. Did you even read the post? But also, the argument of 'user responsibility'
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Xeamek
3y ago
...or maybe your examples are just extreemely bad and don't fit at all?
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Xeamek
3y ago
I mean, kinda? But with this logic it's impossible to ever have a freemedia, or anything really. No human is ever free because there are always some incentives, or even needs (financial, social) one has to adhere to.
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Xeamek
3y ago
Unbearably naive heuristic that application of can be easily manipulated to prove literally any narrative to be 'a psyops'
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Xeamek
3y ago
? Neither of those are even close to the 99% threshold.
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Xeamek
3y ago
Wait what? Cpu instructions are literally the easiest part of writing an emulator there is.
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Xeamek
3y ago
>Almost all "programming" problems have been solved. Today's software is laughably inefficient not because we need better implementations of data structures, but because putting all those existing pieces together properly
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Xeamek
3y ago
I think your view of low-level projects from scratch is simply wrong, if you describe them as 'algorithmic details'.
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Xeamek
3y ago
While nih is ultimately dependent on multiple different aspects, I would argue that, ironically, it's more likely to create nih-qualifying product with your aproach. Because when you write things from scratch, you actually have the spa
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Xeamek
3y ago
>Large codebase (10M+ LOC) that is routinely compiled on your machine Is that really 'an average' for modern AAA game? Damn. That's an order of magnitude bugger then I'd imagine
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Xeamek
3y ago
Exactly this. I lowkey hope for intel and the rest of chip makers to hit a wall, just so we (programmers) will stop getting away with terribly slow software. I really wonder how would the landscape change if it suddenly stopped being accept
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Xeamek
3y ago
What about size of stored bool variable? Just using int will take 4 bytes (Or something else, but still bigger then 1), while stdbool will only use 1 byte, no?
208.
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Xeamek
3y ago
>Items still exist when you don't see them I was always wondering about that: Do they have to? Couldn't you come up with some chunking based system where the game only monitors the 'inputs' for given area and as long
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Xeamek
3y ago
Since engine is targetting pixel art, isn't ECS a bit of an overkill...? And yes, technically artstyle has nothing to do with game architecture. But in practice, most games of this style are pretty small, and thus don't really hav
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Xeamek
3y ago
To be fair though, jetbrains use case is fairly unique, as they basically want to implement parsing for as many languages as possible, all while doing it in a verry structured and consistent way, with having many other parts of their infras
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