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WetDesertRock
searching PlanetScale…
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by
WetDesertRock
11y ago
Oh interesting, I'll look more into that. Yeah, it should compile to JS, I'll probably look into doing that at a later point in time.
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by
WetDesertRock
11y ago
Yeah, an idea like this would work well for console development!
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by
WetDesertRock
11y ago
Yeah, you could do it in C. I just didn't want to. The other part was that I wanted to make a language. I didn't want to piggyback off of something else. I mean interlinked is that your memory that you have to use for your applica
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by
WetDesertRock
11y ago
Alright. Even though its not really needed, and complicates things more, I was oddly attracted to the variable length instructions. I realize this would be a bit less attractive if it wasn't _my_ project, but I wanted to anyways. My ba
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by
WetDesertRock
11y ago
I've wanted to make a language where the memory and the graphics output were interlinked. Meaning your memory was always visible and you had to balance memory usage and graphics usage. For some reason it took me too long to realize I n
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WetDesertRock
11y ago
Oh, and I forgot to answer your question. I haven't decided on audio. It might be a set of sys calls that manipulate oscillators. The graphics interface is quite literally just manipulating the program memory. You can see the registers
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WetDesertRock
11y ago
Yeah, I used my limited knowledge of x86 and some research into other ISA's (such as MIPS) to give me some ideas.
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WetDesertRock
11y ago
Ah, yeah. Its super hard to name anything anymore! I think I'm okay with this name collision, but if there are any confusions I frequently refer to mine as YarnVM.
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WetDesertRock
11y ago
Yeah, I have some specific goals to it. One is making it into a game platform. See a video of the start of that project: https://twitter.com/WetDesertRock/status/703300191512715264
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Yarn – A small embeddable VM with a custom instruction set
(github.com)
55 points
by
WetDesertRock
11y ago
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20 comments