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Schampu
searching PlanetScale…
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10 ms
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1.
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by
Schampu
5y ago
This unfortunately introduces a lot of overhead and doesn't scale well for larger applications. WebGL calls are already incredibly slow compared to native, and the trampolining between WASM and JS world adds on top. When WASM got relea
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by
Schampu
5y ago
AssemblyScript initially targeted TS->WASM compilation, by only supporting a strict subset of the TS language. But at some point they dropped that idea and defined their own TS-like language. I don't know the reason for this, but my
3.
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by
Schampu
6y ago
Regarding Germany's official Corona tracing app (not the of this post), by the end of last year there was a discussion about collecting movement data of the app users [0]. The discussion was part of the "German Infection Protectio
4.
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by
Schampu
6y ago
For example reverse engineering and parsing binary file formats
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by
Schampu
6y ago
There is a WebKit based HTML renderer called Ultralight. It works by creating hooks and intercepting the rendering calls of WebKit in order to allow embedding it easily. Unfortunately the license of Ultralight is questionable, and it's
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Show HN: Chromium Ray Tracing
(github.com)
1 points
by
Schampu
6y ago
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0 comments
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Show HN: Chromium + Hardware accelerated Ray Tracing
(github.com)
5 points
by
Schampu
6y ago
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0 comments
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by
Schampu
7y ago
Hey thanks for you comment. The Ray-Tracing Extension is currently only available for Windows and Linux. My next plan is to implement the extension into Dawn's D3D12 backend, so I can build chromium with my Dawn fork and have Ray-Traci
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Real-Time Ray-Tracing in WebGPU
(maierfelix.github.io)
118 points
by
Schampu
7y ago
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31 comments
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Real-Time Ray-Tracing in WebGPU
(maierfelix.github.io)
2 points
by
Schampu
7y ago
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0 comments
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Show HN: Early WebGPU API for Node
(github.com)
2 points
by
Schampu
7y ago
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0 comments
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Show HN: A Photorealistic Path Tracer with NVIDIA RTX
(github.com)
1 points
by
Schampu
7y ago
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0 comments
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by
Schampu
7y ago
Changed the title:)
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Show HN: Azula – Lightweight GPU Accelerated Electron Alternative
(github.com)
38 points
by
Schampu
7y ago
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8 comments
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Show HN: Vulkan RTX Ray Tracer Written in JavaScript
(github.com)
1 points
by
Schampu
7y ago
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0 comments
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Show HN: A Tiny RTX Ray Tracer
(github.com)
3 points
by
Schampu
7y ago
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0 comments
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Show HN: A Real-Time Ray Tracer Written in JavaScript and Vulkan
(github.com)
4 points
by
Schampu
7y ago
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0 comments
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Show HN: A tiny Real-Time Ray Tracer
(github.com)
2 points
by
Schampu
7y ago
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0 comments
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Show HN: Vulkan API for JavaScript/TypeScript
(github.com)
4 points
by
Schampu
7y ago
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1 comments
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Show HN: Vulkan API for JavaScript
(github.com)
2 points
by
Schampu
7y ago
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0 comments
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by
Schampu
8y ago
Vulkan has a very verbose setup phase, but after that you only make some tiny calls here and there (Draw a frame, update some UBOs), so the CPU load isn't that high because you record most things at start-up. Multi-threading is possibl
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Show HN: RTX Real-Time Ray Tracing in JavaScript
(github.com)
5 points
by
Schampu
8y ago
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2 comments
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by
Schampu
8y ago
I think this depends on the type of the product. It's important that the team allows and finds the right spot to restart with more focus on architecture and code quality to not loose motivation of later employees
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by
Schampu
8y ago
DataView [0] itself already has pretty useful methods to work with binary data. To encode/decode strings, use TextEncoder [1] Both implementations are very optimized and fast. Also DataView offers working with 64-bit values using the n
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Show HN: A Vulkan Rendering API for JavaScript
(github.com)
18 points
by
Schampu
8y ago
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0 comments
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Show HN: NVK – Vulkan API Bindings for JavaScript
(github.com)
1 points
by
Schampu
8y ago
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0 comments
27.
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by
Schampu
8y ago
or just B1=B1
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Show HN: NVK – A Vulkan Rendering API for JavaScript
(github.com)
6 points
by
Schampu
8y ago
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0 comments
29.
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by
Schampu
8y ago
I use them in a Vulkan API for node.js to handle 64bit interopability when mapping Vulkan memory. Mapping Vulkan memory returns you a numeric address to the memory region. To handle the address I use BigInt, which can then be used to create
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Show HN: Vulkan bindings for JavaScript
(github.com)
77 points
by
Schampu
8y ago
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24 comments
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