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SXX
searching PlanetScale…
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571.
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by
SXX
2y ago
Don't you know? Multiplayer for SupCom is alive and well with FAForever: https://www.faforever.com/ They also have patches, but they obviously limited since it's all just patching memory.
572.
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SXX
2y ago
Might be you actually interested to work on that code? I do personally know some of main developers and they know who owns the IP, but to push something like that it will take some resources unfortunately. So might be if some people get tog
573.
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SXX
2y ago
C&C Generals plays completely different compared to Total Annihilation like games with streaming economy that Spring was built for. I like both subgenres of RTS, but they are very different.
574.
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SXX
2y ago
Let's be honest I can't view this anything other than miracle that was delivered to us by some very dedicated people who likely pushed this for years. I hope there will be more people and companies within industry making similar m
575.
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SXX
2y ago
Fallout 1 and 2 were rewritten from scratch more than twice already. Several times as clone game engine with most popular being falltergeist: https://github.com/falltergeist/falltergeist Second time as MMO client-serve
576.
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SXX
2y ago
Whoever pushed for this at EA - my deepest respect is with you! Original C&C was rewritten from scratch long ago, but open source version of Zero Hour is such an amazing gift. PS: if you want to send respects to the person who did it yo
577.
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SXX
2y ago
If your game funded by publisher your company will get like 30%. Then it's depend on location of company, corporate tax, etc. So 25-30% of net profit for game development studio.
578.
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SXX
2y ago
Since this game both have a publisher and at least partially funded by them (by author comments here) most likely it was publisher decision on pricing.
579.
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SXX
2y ago
To be honest it's just a thing from financial models inside industry. When you plan how much copies you suppose to sell to turn profit you must consider refund rate as well. Another reason is that games on Steam can and are often refun
580.
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SXX
2y ago
Unfortunately when selling games on Steam you pay taxes twice. First of all Steam pay VAT all around the world. It's not included in their 30% cut. And then you pay corporate tax from your net profit after Steam or publisher sent royal
581.
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SXX
2y ago
Unfortunately games that did not succeed never make it to the point where publisher recouperated it's investments so it's actually worse. If the publisher fully funded the game they will take 80%, 90% or everything.
582.
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SXX
2y ago
In gamedev we usually count it like this: * Refunds and VAT 16% overall * Steam cut 30% below $10,000,000 sales * Publisher cut from net profit after recouperation is around 50% So developer get around $5.88, but obviously for some countrie
583.
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SXX
2y ago
Around 19,000 games are released on Steam in 2024 and platform itself give very little traction. You can't sell bad game with all marking in the world, but good games flop without marketing. > I'd like to believe that a general
584.
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SXX
2y ago
You're right, but unfortunately you forgot that: 1 - Before Steam take it's cut there are taxes and refunds, 15-20% depend on geography of sales. 2 - Publisher need to recouperate spendings agreed in contract, but yeah then it&#x
585.
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SXX
2y ago
Steam dont do anything like that, but 99% of contracts with game publishes will include NDA on financial information.
586.
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SXX
2y ago
Not author, but fellow indie gamedev founder. Already answered one similar question in comments, but here is usual process of choosing publishers: 1 - You need to decide whatever you looking for a funding and how much you need. No matte
587.
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SXX
2y ago
Not author, but fellow indie gamedev company founder. Getting in touch is not hard at all and there are several avenues: 1 - Majority of publishers do have public submission forms and they do look though what you send. There is a few existi
588.
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SXX
2y ago
This wasn't the only story like that. I at least remember similar stories about some kind of database / library maintainer and yet another javascript framework. Dont have enough time to find them now, but it's kind a obvious
589.
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SXX
2y ago
Unfortunately I feel like recruiters at larger companies are squinting at CVs and think like: "Open source? Entrepreneur? Eh, oh. Smell of despair and discarded pizza boxes.". Of course unless your passion project is very successf
590.
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SXX
2y ago
A lot of people who have a gap between jobs for 1-2 years because they worked on their insane projects certainly wouldn't.
591.
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SXX
2y ago
By now there is more than one story how some open source developer wasn't hired because their skills with the project they created was not sufficient for the job.
592.
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SXX
2y ago
> And it's likely they already dont offer ADP to Chinese citizens. AFAIK before UK only region with ADP was China.
593.
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SXX
2y ago
They can break a sync on server-side for your account. They can't disable it on device though.
594.
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SXX
2y ago
This will likely depend on your primary account region. Apple can't just turn off E2EE on existing account nilly willy.
595.
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SXX
2y ago
At least they are not founded as non-profit with some "greater good" mission or "safety" BS.
596.
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SXX
2y ago
> But more importantly, authoritarianism doesn’t usually arrive through sudden, dramatic force—it seeps in gradually. A slow erosion of rights, institutions, and norms makes it difficult for people to recognize the turning point until it
597.
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SXX
2y ago
Lots and lots of guns available to population is the best safeguard. It's hard to build authoritarian government let alone dictatorship when so much of population is armed. And there is no way Trump will go against gun ownership rights
598.
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SXX
2y ago
And Telegram specifically bad here. Using custom crypto on custom protocol and dont have any E2EE by default whatsoever storing everything on server in plain text.
599.
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SXX
2y ago
You think that any game will be more popular just because majority of TOP100 titles are 3D FPS-like titles. Problem is that building such a game with modern graphics costs tens of millions of dollars. There are very few companies in the wor
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SXX
2y ago
IDK about Wicked, but with certain non-photorealism styles you can easily make well performing 3D game on Godot. You can check their showreel and there are plenty 3D games in it: https://www.youtube.com/watch?v=n1Lon_Q2T18
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