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STRML
searching PlanetScale…
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49 ms
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571.
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by
STRML
14y ago
Slow loads are an individual implementation problem as much as it is a Wordpress problem. Wordpress will happily give you more than enough rope to hang yourself with (e.g. Recent Comments), but even slightly savvy engineers should be able t
572.
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by
STRML
14y ago
I believe that's exactly the reason.
573.
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by
STRML
14y ago
Absolutely, why would you ever do this without testing?
574.
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by
STRML
14y ago
This is absolutely on the mark. It is well understood that scaling Wordpress correctly requires a couple of core hacks (see this excellent comment: http://news.ycombinator.com/item?id=4693924 ). Why WPEngine does not incorporate these core
575.
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by
STRML
14y ago
It looks as though those tweets were not aimed at this story, but rather at a different story on HN yesterday.
576.
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by
STRML
14y ago
Which membership plugin was this? I am on WPEngine running WP-Members, crossing my fingers.
577.
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by
STRML
14y ago
That could very likely be the "Recent Comments" feature, which is incredibly inefficient.
578.
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by
STRML
14y ago
That was my issue, and yes, it absolutely is one of the many reasons why staging instances should have a caching on/off switch that mirrors production. It is absolutely 100% feasible that WPEngine's caching will break your site, and you nee
579.
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by
STRML
14y ago
You're right, of course. If the original 2009 spec had remained, or been better to begin with, we might have had decent adoption among non-IE and mobile browsers. Instead, we have a 2012 spec that was just put into a CR two weeks ago. In an
580.
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by
STRML
14y ago
As great as this kind of thing is - and it's a great step forward for new types of online media - I find it incredibly frustrating that this is where so much developer time is being spent while basic box models are still broken in CSS. We n
581.
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by
STRML
14y ago
To be honest... relatively high HDD prices combined with very low SSD prices make for a really interesting and progressive storage market! I'm glad to see the $/GB gap close significantly. One could make a very convincing case to buy at lea
582.
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by
STRML
14y ago
SC2 wasn't terrible. I think a lot of people were angry (and still are) about the state of custom games, which were a lot of fun for a lot of people. The implementation in pre-Arcade-patch SC2 was so bad that only ~15 maps were ever played.
583.
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by
STRML
14y ago
Blizzard is often revered as one of those few studios, like Valve, that operate on "when it's done" time - game releases happen when they're ready, not when some publishing house requires it. As a result they have been monumentally successf
584.
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by
STRML
14y ago
This was done a few times in XBMC & a few homebrew dashboards for the original XBox. The current iteration in Steam Big Picture is cleaner and benefits greatly from a high-resolution screen and the increased real-estate that brings. It'