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Rohansi
searching PlanetScale…
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11 ms
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211.
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Rohansi
4mo ago
They are actually not commodity hardware. The PlayStation and Xbox CPU/GPU is custom built for the console. Try finding a CPU that can use GDDR RAM!
212.
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Rohansi
4mo ago
I don't know about Intel ME but AMD PSP is basically the equivalent of Apple's Secure Enclave, so there's that.
213.
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Rohansi
4mo ago
Weird to see this is still a thing on the latest console generation. Xbox runs software under HyperV which should make exploitation difficult
214.
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Rohansi
4mo ago
In this space, sure. AI only exists and is improving because of extensive data collection. That's why Apple licensed models from Google. Anyone can go and download and run open-weight models, and many allow commercial use. If Apple ope
215.
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Rohansi
4mo ago
These perform way better and have similar efficiency, too. Case, power supply, cooling, and storage are all included too. If you don't need GPIO then you don't need a Raspberry Pi. If you do then consider using a microcontroller (
216.
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Rohansi
4mo ago
That's exactly my point. It's just the reputation they've built. > But barring that, having them volunteer to be responsible stewards—and prevent others from acting badly here—is potentially one of the best alternatives. T
217.
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Rohansi
4mo ago
And Apple has to? Why? What forces Apple to do this?
218.
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Rohansi
4mo ago
Don't forget about tests. That'll run code for every package that is imported. Yes, imported, because in JS importing means "run all the top level code in this file". So to continue exploiting you just place your malicio
219.
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Rohansi
4mo ago
> How can they know whether it respects their privacy or not? How can you know whether Apple would actually respect your privacy or not? If it's on-device you can audit it, but how can you prove their cloud is actually respecting yo
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Rohansi
4mo ago
You mean web browser, singular.
221.
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Rohansi
4mo ago
Reasons vary per person but personally it's more about bloat. JS as it's used today is very different compared to its initial use case. We build entire applications in JS now, which is cool, but we do this by treating JS as a buil
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Rohansi
4mo ago
> Valve themselves could make a solution (a server emulator for instance). I haven't read all the details but wouldn't SKG pin this responsibility on the game developer/publisher instead? Meaning you can't rely on a t
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Rohansi
4mo ago
> Maybe this all means there’s a place on the net for gopher, Gemini protocol, or tilde.town or ssh BBSes? All of those fail #5 for sure. And that's one of the most important points to bring in users IMO. We all (hopefully) know the
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Rohansi
4mo ago
Also, if you'd like to know of an earlier example, the very first Raspberry Pi has fully unified memory. Released 2012, SoC from 2011. It's not exposed in the usual APIs which is why you have a configurable RAM allocation for the
225.
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Rohansi
4mo ago
They should be checking things like that. It's something that you'd expect to be covered by Apple's 30% cut.
226.
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Rohansi
4mo ago
> This user might be okay with their data going to this other provider, but what about the people they’re messaging? I have a responsibility and a commitment to _all_ of my users to protect their data. That's nice of you but your us
227.
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Rohansi
4mo ago
And that's exactly how it works for apps you download from the App Store. Apple even makes app publishers declare data collection and privacy practices on the App Store before you install apps. It's clearly just Apple not wanting
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Rohansi
4mo ago
> That's more AAA stuff not indie. If they run it themselves, probably. Indies are more likely to use free services like Steamworks and Firebase which can be pulled out from under them for any reason.
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Rohansi
4mo ago
It's not just clouds systems. SKG might not cover it but what happens if Steam hypothetically shuts down? Many games are built on the Steamworks API for things like matchmaking and networking. Those will stop working if Steam is gone w
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Rohansi
4mo ago
> Every developer on videogames has some kind of offline mode already implemented, because its necessary to be able to playtest the game builds on the developer machines. Not guaranteed. Many just run a local server, either in-process or
231.
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Rohansi
4mo ago
You were likely only using Intel systems then. AMD systems have had iGPUs capable of light gaming for a very long time. It took Intel a long time to get to that level, after M1 (2020).
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Rohansi
4mo ago
If you're rendering at native resolution, which many PC gamers do, going higher isn't significantly better because it just helps with antialiasing via supersampling. There's no point rendering so much more pixels just because
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Rohansi
4mo ago
Theoretically, maybe? But they are completely different interfaces so it would surely get complicated. It's also approaching the current behavior in non-unified memory systems where you have two pools of memory with different performan
234.
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Rohansi
4mo ago
There's only so high you can go because the game assets have a maximum quality. Maybe you'll be able to max out the 5090 but what about the next flagship GPU? You're also likely not going to maximize all of bandwidth, compute
235.
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Rohansi
4mo ago
You are missing a major detail: integrated GPUs are crap. They win on efficiency but not on raw compute. Before AI (and crypto too, I guess) people bought GPUs to render graphics and that was their main consumer. People built more and more
236.
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Rohansi
4mo ago
> Unified memory is supported on Linux by all modern AMD GPUs from the Vega series onward Vega series is 2017. https://rocm.docs.amd.com/projects/HIP/en/docs-6.3.0/how-to/...
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Rohansi
4mo ago
Everything that doesn't have a discrete GPU has unified memory these days. If you're asking for something closer to the RTX Spark or Apple Silicon then look at AMD's Strix Halo systems.
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Rohansi
4mo ago
Yes, I know there is an actual difference vs. dedicated GPUs with their own VRAM. I say it's marketing because Apple popularized the unified memory term even though, as you said, it existed in iGPUs long before Apple Silicon and was ca
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Rohansi
4mo ago
FYI it existed long before that. Shared memory between CPU and iGPU has been a thing for a long time.
240.
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Rohansi
4mo ago
Marketing, mostly? But perhaps also more flexibility with how much memory the GPU can directly access without reserving it.
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