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OlympicMarmoto
searching PlanetScale…
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OlympicMarmoto
8mo ago
mmozeiko "fixed" windows native development, just use their script. Also PortableBuildTools already exists https://github.com/Data-Oriented-House/PortableBuildTools
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OlympicMarmoto
8mo ago
The proof that rendering is not _that_ hard because the flutter team did it when they switched off skia (although technically they still use skia for text rendering, I'll admit that text rendering and layout is hard)
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OlympicMarmoto
8mo ago
Claude code is perfectly capable of writing low level rendering and input code and it can be equally as mindless as vibe coding web apps. E.g. just say "write a c++ gui widget library using dx11 and win32 and copy flutters layout philo
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OlympicMarmoto
8mo ago
This is another common excuse. You don't need to use microsoft's or apple's or google's shit UI frameworks. E.g. see https://filepilot.tech/ You can just write all the rendering yourself using metal/
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OlympicMarmoto
8mo ago
It is baffling how these AI companies, with billions of dollars, cannot build native applications, even with the help of AI. From a UI perspective, these are mostly just chat apps, which are not particularly difficult to code from scratch.
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John Carmack's arguments against building a custom XR OS at Meta
(twitter.com)
527 points
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OlympicMarmoto
1y ago
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646 comments
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PSA: Collision Detection is an optimization problem and GJK is Frank-Wolfe
(cairno.substack.com)
22 points
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OlympicMarmoto
1y ago
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1 comments
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OlympicMarmoto
1y ago
A few years ago I was experimenting with using Frank-Wolfe for collision detection in a toy physics engine. I never knew about the connection to GJK so I was pleasantly surprised to find the paper mentioned in the blog. Since I had never se
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OlympicMarmoto
1y ago
No AVBD is a solver, they use standard collision detection routines.
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OlympicMarmoto
1y ago
> But you have to look at numerical error. Yeah I agree, the error analysis could be many blogs in and of itself. I kinda got tired by the end of this blog. I would like to write a post about this in the future. For global solvers and it
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OlympicMarmoto
1y ago
This is the epigraph form of the problem. You try to find the point with the lowest height in the epigraph. https://en.wikipedia.org/wiki/Epigraph_(mathematics)
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OlympicMarmoto
1y ago
Do you mean non-convex shapes? You can do a convex decomposition and then test all pairs. Usually games accelerate this with a BVH.
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A fast 3D collision detection algorithm
(cairno.substack.com)
269 points
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OlympicMarmoto
1y ago
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30 comments
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Havok Offers $50k Per-Title Licensing for Physics and Navigation Tech
(havok.com)
3 points
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OlympicMarmoto
2y ago
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0 comments
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SDL GPU won't support Android due to poor GPU drivers
(github.com)
3 points
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OlympicMarmoto
2y ago
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0 comments
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Is LaMDA Sentient? – An Interview
(cajundiscordian.medium.com)
10 points
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OlympicMarmoto
4y ago
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2 comments
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Try this one easy trick to stop forward declaring member functions in C++
(godbolt.org)
2 points
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OlympicMarmoto
5y ago
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0 comments
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OlympicMarmoto
5y ago
Braid was not made with XNA. It used a custom game engine. I think it was just on XBLIG?
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OlympicMarmoto
6y ago
Lin has some interesting work in isosurface extraction https://github.com/Lin20/BinaryMeshFitting