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NathanFlurry
searching PlanetScale…
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11 ms
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91.
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by
NathanFlurry
3y ago
Thanks! We don't publish a roadmap at the moment, but a few things coming soon are a managed cloud, SDK gen for the major engines, more auth providers, and a few more foundational modules.
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NathanFlurry
3y ago
Cheers!
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Show HN: OpenGB – modular game back end engine with first-class scripting
20 points
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NathanFlurry
3y ago
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4 comments
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NathanFlurry
3y ago
I've experienced many similar incidents – I've been running multiplayer game servers on these "discount" server providers for a while now. They receive umpteen requests per day about spamming, hosting pirating/other
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NathanFlurry
3y ago
Imo almost every "open source" VC-backed startup is actually "open core" (including us.) I'm yet to see a startup that doesn't have a significant closed-source or restrictively-licensed component. My philosophy
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NathanFlurry
3y ago
I was employee #1, worked on basically everything that wasn't actual gameplay (core engine, matchmaking/servers, WASM-based anticheat) and left mid-2020. I work with a lot of non-web games nowadays, but I really miss building for
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NathanFlurry
3y ago
Looks awesome! I worked on Krunker.io a few years back (which had a UGC aspect similar to this), love seeing more people picking up on the < 5s time-to-fun mechanic.
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NathanFlurry
3y ago
Looks like https://dotbigbang.com/game (no www) works
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Is Godot 4's Multiplayer a Worthy Alternative to Unity?
(rivet.gg)
7 points
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NathanFlurry
3y ago
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1 comments
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NathanFlurry
3y ago
TOML config files are used heavily in my product for developer-facing features. I personally think it's the cleaner compared to YAML + JSON. It also benefits from being easier to copy + paste configs from docs since the entire path is
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NathanFlurry
3y ago
GPT wrappers [handshake emoji] ClickHouse wrappers
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NathanFlurry
3y ago
Thanks for the kind words and tips! > Anyways I’d just like to voice myself as a possible target audience Local development is tricky, and we have plenty of room for improvement here. Currently we provide a special developer token [1] wh
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Show HN: Rivet – Open-source game server management with Nomad and Rust
(github.com)
327 points
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NathanFlurry
3y ago
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44 comments
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NathanFlurry
3y ago
+1 this I don't understand why this answer is buried deep in a thread & isn't included in the Rust Book, even though it's been conventional wisdom among experienced Rustaceans for a few years now.
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NathanFlurry
3y ago
We built our OSS company (Apache 2.0) with Nomad at its core. We provide game server orchestration with a handful of services around it, which could be misconstrued to be considered providing a "competitive offering to HashiCorp."
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NathanFlurry
4y ago
Hello was already pretty good, but when ChatGPT came out, I completely stopped using it. It’s great to see this next iteration! Naturally, the first thing I searched for was something I’ve put on the internet that is not well indexed by Goo
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NathanFlurry
4y ago
We just rolled out Lago billing in Rivet yesterday. Lago is very well designed and the team is incredibly helpful!
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NathanFlurry
4y ago
In my experience, game developers are some of the most talented engineers I've ever met. But they're very different from the "high quality" engineers you'd find in the rest of tech. They're usually really goo
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NathanFlurry
4y ago
I've worked at a few small studios that have shut down games with ~200 CCU peak because the cost/benefit of maintaining the ops for these games was not worth it. > Another alternative would be spinning off the project: Meta let
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NathanFlurry
4y ago
We help developers build and scale multiplayer games ( https://rivet.gg ). Our backend has a lot of moving parts, so we spend a lot of time dealing with moving secrets around. We recently joined the YC W23 batch and launching an o
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NathanFlurry
4y ago
Congrats on the launch! The first thing that strikes me is the flat organizational structure of secrets. We have at least 45 KV secrets per environment in Vault organized in a directory structure over at Rivet. Managing access policies and
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NathanFlurry
4y ago
Either developers are locking their users into Epic/Steam/Apple/PlayStation in exchange for services/users, or they're rolling your own solution with PlayFab/Nakama/Pragma and are stuck footing the bill on
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NathanFlurry
4y ago
Ah, I love seeing new things in this space! I wrote a much simpler demo back in 2018 using the Apple Pencil + OCR to compile Swift code: https://twitter.com/NathanFlurry/status/980501243377344512 It's essenti
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NathanFlurry
6y ago
I’d recommend giving Docker Swarm + Traefik a shot. It’s dead simple to set up manually and has very little “magic” in how things work under the hood. Plus much of your existing Docker Compose config will work out of the box. It vastly simp
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NathanFlurry
6y ago
Filecoin is a blockchain which Protocol Labs is using to (a) creating a decentralized way to pay miners to pin your file (i.e. store a permanent copy of your file) and (b) partially used as a funding source for the core project through its
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NathanFlurry
6y ago
[This]( https://github.com/ipfs/notes/issues/208 ) summarizes it well. [Related.]( https://news.ycombinator.com/item?id=18650670 ) TLDR: IPFS acts as a single swarm (i.e. universal deduping) and
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NathanFlurry
6y ago
Web 3/Dweb minus the crypto built on IPFS (or something similar). I believe many developers will soon come to realize that you don't need a blockchain to build most decentralized applications. Products like like Google Docs, socia
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NathanFlurry
9y ago
The term "weak types" is incredibly confusing to developers who have used languages that support weak references. I was excited for a second there thinking that "weak types" meant TypeScript would generate code for using
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NathanFlurry
9y ago
Yes, I know about Kotlin Native, but it's not quite there yet.
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NathanFlurry
9y ago
One has structures, ARC, proper extensions, good protocols/interfaces, flexible enums, and runs natively. The other one doesn't. I think I'll choose the former.
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