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Looks awesome! I worked on Krunker.io a few years back (which had a UGC aspect similar to this), love seeing more people picking up on the < 5s time-to-fun mech
by NathanFlurry 3y ago
Looks awesome! I worked on Krunker.io a few years back (which had a UGC aspect similar to this), love seeing more people picking up on the < 5s time-to-fun mechanic.
- bobbydigitales 3y agoThanks! Krunker is super awesome! What parts did you work on?
- NathanFlurry 3y agoI was employee #1, worked on basically everything that wasn't actual gameplay (core engine, matchmaking/servers, WASM-based anticheat) and left mid-2020. I work with a lot of non-web games nowadays, but I really miss building for web (esp with WebGPU & WebTransport in the mix now). Hope we cross paths at a conference at some point!
- bobbydigitales 3y agoAh awesome, well well done, it's such an awesome example of what can be done with the web!
- aduermael 3y agoOh, I didn’t know Krunker had a UGC aspect, I need to test this. Super short time-to-fun is really awesome. I’m working on a UGC platform too, and it’s one thing we do consider / try to improve. However, our main point of friction is the sign up process (checking for DOB at least). It’s mandatory when bringing people together (realtime multiplayer), especially with chat features enabled. Has this been considered for Krunker?