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NTJPaulCarole
searching PlanetScale…
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by
NTJPaulCarole
14y ago
yes, it's due to open graph integration. when you download the game, you have the choice to display that sort of information
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by
NTJPaulCarole
14y ago
long story short, we used iTunes as our source of music.
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by
NTJPaulCarole
14y ago
thanks for your advice...we'll definitely take it into account as we begin to prototype v2. regarding song choice...we provide both most popular songs and other songs from the same artist that are perhaps less popular. that way, the users c
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by
NTJPaulCarole
14y ago
thanks for the comment and please tell your friends to download it!
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by
NTJPaulCarole
14y ago
thank you! it took a lot of hard work, but it definitely paid off.
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by
NTJPaulCarole
14y ago
we had a great experience using xcode with MakeGamesWith.Us rather than non objective-c languages that SongPop used! They are great people to work with and we've learned so much!
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by
NTJPaulCarole
14y ago
don't feel old! we have all sorts of songs from the 60's up until today to take into account all ranges of users.
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Show HN: We're siblings in high school taking on SongPop, thoughts on our V1?
(mgw.us)
37 points
by
NTJPaulCarole
14y ago
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26 comments