Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
MayorOfMonkeys
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
15 ms
·
31.
▲
by
MayorOfMonkeys
11y ago
Interesting. I notice you're using X3DOM. If you're looking for more realistic rendering capabilities, it's definitely worth checking out the open source PlayCanvas engine. Codebase: https://github.com/playcan
32.
▲
by
MayorOfMonkeys
11y ago
The goat is definitely the star of the show here! Cool to see what's possible with the Twitter API!
33.
▲
by
MayorOfMonkeys
12y ago
Take this PlayCanvas game for example: http://tanx.playcanvas.com/ It's a mere 1MB. You can play it in the mobile browser, mobile Facebook, Twitter Google+ clients, and mobile messaging apps. UDK and Unity can't h
34.
▲
by
MayorOfMonkeys
12y ago
three.min.js: 410KB playcanvas-stable.min.js: 521KB So 111KB difference. What would the load time difference be?
35.
▲
by
MayorOfMonkeys
12y ago
You can still do your own stuff in PlayCanvas (write your own shaders, procedurally create geometry, etc etc). But there's extra stuff you get: physically based renderer, powerful chunk based shader system, point light shadows, entity-
36.
▲
by
MayorOfMonkeys
12y ago
Looks cool. How was your experience with three.js? Did you check out the PlayCanvas engine: https://github.com/playcanvas/engine - it's a bit more geared towards games.
37.
▲
by
MayorOfMonkeys
12y ago
Hmmm. Black canvas with the following in the console on Chrome OS: [.WebGLRenderingContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete (clear)
38.
▲
by
MayorOfMonkeys
12y ago
I think it's just used to increment a play count.
39.
▲
by
MayorOfMonkeys
12y ago
Perspective? :)
40.
▲
by
MayorOfMonkeys
12y ago
The engine is PlayCanvas. It's an open source game engine. Check out the repo on GitHub here: https://github.com/playcanvas/engine There's high level editor tools (kind of a blend of Google Docs and Unity) he
41.
▲
by
MayorOfMonkeys
12y ago
Try again.
42.
▲
TANX: online multiplayer tank battle using WebGL and Node.js
(tanx.playcanvas.com)
287 points
by
MayorOfMonkeys
12y ago
|
115 comments
43.
▲
by
MayorOfMonkeys
12y ago
Wow. This is about the 20th time I've seen this posted. :/
44.
▲
by
MayorOfMonkeys
12y ago
WebGL doesn't get much sweeter than this. :o)
45.
▲
by
MayorOfMonkeys
12y ago
Great to see WebGL continue to gain traction. The elephant in the room is that Unity 5's WebGL export still can't reliably target mobile. It will be interesting to see how this problem is addressed in the coming months. In the mea
46.
▲
by
MayorOfMonkeys
12y ago
Custom shaders? Interesting. What shaders did you need that the PlayCanvas engine didn't provide by default?
47.
▲
by
MayorOfMonkeys
12y ago
Nice! Needs instructions though. I tried it first on my iPhone but it said it was Chrome only. Worth checking out the PlayCanvas Engine for a full, cross platform WebGL game engine: https://github.com/playcanvas/engine
48.
▲
Physically Based Rendering Comes to WebGL
(blog.playcanvas.com)
83 points
by
MayorOfMonkeys
12y ago
|
19 comments
49.
▲
by
MayorOfMonkeys
12y ago
I guess so. But the blog entry does call it out as a feature that won't be delivered initially, which suggested to me it's seen as 'important'. Also, let's take profiling. I wonder how easy it will be to pinpoint pe
50.
▲
by
MayorOfMonkeys
12y ago
Yeah, I'm curious to find out how script debugging will work with WebGL exports. Tough problem to solve. One of the nice things about PlayCanvas* ( https://playcanvas.com/ ) is that you can debug your GameObject scripts
51.
▲
Introducing PlayCanvas: Google Docs for Games
(youtube.com)
6 points
by
MayorOfMonkeys
13y ago
|
0 comments
52.
▲
WebGL/HTML5 showcase: Burberry Kisses
(kisses.burberry.com)
2 points
by
MayorOfMonkeys
13y ago
|
0 comments
53.
▲
by
MayorOfMonkeys
14y ago
Fascinating. Thanks for sharing the link to that extension. What makes you say Apple are waiting on this extension? I hadn't heard that before myself.
54.
▲
by
MayorOfMonkeys
14y ago
We've spun up a new, higher capacity server. Enjoy!!! :)
55.
▲
by
MayorOfMonkeys
14y ago
It was more for my benefit while I was developing it. ;)
56.
▲
Making a Multiplayer 3rd-Person Shooter in HTML5
(playcanvas.com)
56 points
by
MayorOfMonkeys
14y ago
|
20 comments