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Yeah, I'm curious to find out how script debugging will work with WebGL exports. Tough problem to solve. One of the nice things about PlayCanvas* (https://playc
by MayorOfMonkeys 12y ago
Yeah, I'm curious to find out how script debugging will work with WebGL exports. Tough problem to solve. One of the nice things about PlayCanvas* (https://playcanvas.com/ https://playcanvas.com/) is that you can debug your GameObject scripts using the integrated dev tools in any browser (or even do remote debugging on mobile targets).
* Disclaimer - I work on this! :)
- azakai 12y agoI would guess people would debug their games in the Unity editor, like always. In theory you can use the browser dev tools, and emscripten can emit source maps which helps. But the Unity editor is probably a far better experience for this use case.
- MayorOfMonkeys 12y agoI guess so. But the blog entry does call it out as a feature that won't be delivered initially, which suggested to me it's seen as 'important'. Also, let's take profiling. I wonder how easy it will be to pinpoint performance bottlenecks in Unity script code using the browser's dev tools.