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Madour
searching PlanetScale…
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by
Madour
6y ago
Oops, didn't see your reply. The main goal of NasNas is to keep things simple and readable. By readable I mean that even someone who is not familiar with the framework should be able to understand what the code does and how things work
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by
Madour
6y ago
Well Godot and Unity are GUI game engines, and my project is a code game framework, which is quite different. A game framework usually does not provide specific "game logic" but only some tools and functionalities that can be use
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by
Madour
6y ago
That's what I found after I decided to name my project that way. Wasn't aware at all Nasnas can also mean a monstrous creature. In fact, the definition of Nasnas(نسناس) in arabic dictionary is : "a type of small monkey with
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by
Madour
6y ago
Thats awesome ! Tyvm for building it on macOS !
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Madour
6y ago
Thanks for your comment, indeed I'll have to update the Readme ^^'. I agree, some screenshots would keep the attention of visitors, and cross platform keyword is important also .
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by
Madour
6y ago
You mean creating a framework or using the framework ? Creating a project you like is always a good way to learn a programming language. However, using a framework before knowing a programming language is not a good way imo, because you wi
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by
Madour
6y ago
Hello folks, NasNas is a personal project I have been working on for the past 4 or 5 months. It is an easy to use/learn game framework that targets beginner and intermediate game developers. It is built on top of SFML, thus it is cross
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Show HN: NasNas, a new intuitive and user friendly C++ game framework
(github.com)
95 points
by
Madour
6y ago
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19 comments