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LowLevelMahn
searching PlanetScale…
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7 ms
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31.
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by
LowLevelMahn
2y ago
they easily can :) void test(int& y){} int main() { int* x = nullptr; test(*x); }
32.
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LowLevelMahn
2y ago
porting over to recent platforms is for most reversing projects the main goal and there are no modern system changes that can harm such an small code base with so few dependecies :) mostly SDL fits all needs for all relevant platforms and i
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DOS game "F15 SE II" reversing: more stories and now on GitHub
(github.com)
73 points
by
LowLevelMahn
2y ago
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14 comments
34.
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LowLevelMahn
2y ago
how?
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LowLevelMahn
2y ago
Spice86 is some sort of tracking emulator like Dosbox giving you the ability to replace original code parts with C# - i don't think that Spice86 can emulate Win16 currently
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LowLevelMahn
2y ago
thats why i love hackernews - always information that is briliant but never stumbled over it
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LowLevelMahn
2y ago
wow 3dica is a cool tutorial - thanks for the link
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LowLevelMahn
2y ago
There is a discord chat (by the author) for technical discussion: https://discord.com/channels/819897993624682516/115556447082...
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LowLevelMahn
2y ago
IDA Pro disassembler fully supports 16Bit DOS executables (they only removed the support from the recent free versions - thats why most using IDA Pro Free 5.0) but Hexrays the decompiler does sadly not support 16bit code (intentionaly) but
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LowLevelMahn
2y ago
Spice86 is currently not a real decompiler - but its more and more becoming one
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DOS game “F-15 Strike Eagle II” reverse engineering/reconstruction war stories
(neuviemeporte.github.io)
230 points
by
LowLevelMahn
2y ago
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105 comments
42.
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LowLevelMahn
2y ago
im not the author of these blogs but love to read his tales of reconstructing the C code part by part using IDA/Ghidra and some of his own tools - maybe others are interested in reading too :) read from bottom up
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LowLevelMahn
4y ago
someone gets it build and running https://www.youtube.com/watch?v=gqXTzlDZmhU see comments on youtube
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LowLevelMahn
4y ago
are there any files in the source release that can also be found the in the CD release - are they 100% equal or do we maybe got sources of a pre 1.0 or post 1.0 version?
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LowLevelMahn
4y ago
sorry this is Bens Branch: https://github.com/benstone/Microsoft-3D-Movie-Maker/commits...
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LowLevelMahn
4y ago
Ben Stone is also working on it - maybe join forces :) https://github.com/benstone/Microsoft-3D-Movie-Maker there are a few that started to port: https://github.com/microsoft/Microsoft-3D-Movie-Mak
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LowLevelMahn
4y ago
he should just use the original system - porting to newer system always happen AFTER getting it to build on the original platform
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LowLevelMahn
4y ago
builds for me under fresh XP with VC++ 2.0 until some globutil.obj file could not be build by nmake
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LowLevelMahn
4y ago
maybe a step by step upgrade from 2.x->4.x->5.x->6.x needed there are subtile changes between the very early studio versions but when reaching VS2005/2008 everything is fine for upgrade
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LowLevelMahn
4y ago
im also shocked :)
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LowLevelMahn
4y ago
i would use a real Win95,98,XP in virtualization, there could be many micro flaws using Wine with this old stuff :)
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LowLevelMahn
4y ago
Visual C++ 2.x can be downloaded here: https://winworldpc.com/product/visual-c/2x hope they will every release the good old Basic Compiler bascom/basrun stuff
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A executable extractor and starter for the DOS game Alpha Waves
(github.com)
2 points
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LowLevelMahn
4y ago
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1 comments
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LowLevelMahn
4y ago
i've finished my project: alpha_waves_loader a executable extractor and starter for the DOS game Alpha Waves about the game: Moby: https://www.mobygames.com/game/dos/continuum Youtube: https://www.
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LowLevelMahn
4y ago
fixed ONLY the compilation (still crashes) for gcc 11.2.0 under Ubnutu 21.10 https://filetransfer.io/data-package/Xp1NUg99#link (that should still build/run on your debian 3) there is a string struct with this inn
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LowLevelMahn
4y ago
how far can you go up from Debian 3, build the code and it runs fine? Debian 3, 3.1, 4, 5?
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LowLevelMahn
5y ago
In general, long compilation times are mostly attributed by the complexity of things (algorithms) that compilers are trying to do for you in order to produce machine code and not because there's a lack of standardized bui
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UnifiedMT15: Disassembled/C ported MT32 Sound Driver of DOS game Stunts 1.0/1.1
(github.com)
2 points
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LowLevelMahn
5y ago
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1 comments
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LowLevelMahn
5y ago
Reverse engineered and C ported MT15.DRV (MT32-Sound-Driver) of the 1990 DOS game Stunts ( https://www.mobygames.com/game/stunts ) 1.0 and 1.1 in one source Why: Stunts 1.0 MT15.DRV seems to sound better than the 1.1 ver