4 ms·
In general, long compilation times are mostly attributed by the complexity of things (algorithms) that compilers are trying to do for you in order to prod
by LowLevelMahn 5y ago
In general, long compilation times are mostly attributed by
the complexity of things (algorithms) that compilers are
trying to do for you in order to produce machine code and
not because there's a lack of standardized build system (a
bad idea) nor because of existence of headers.
that is not true - most of the project i worked for suffered from header parsing a lot - sometimes more then 50%, in 100k-1MioK lines of code projects
many C++ developer tend to think that the code generation is the time consuming part but that is less true - you will see if you start benchmarking the compilation with todays tools available in Clang and VS2019+
- menaerus 5y agoI tend to disagree with this. I've optimized build times on number of occasions on different projects, each being in the venue of multi-million LoC, and none of them benefited greatly from employing precompiled headers, which essentially should help alleviate exact this gap. Running the build with -ftime-trace almost always has shown in my experiments that the bottlenecks are either in exploding number of template instatiations or more often than not in linking time.
- dwheeler 5y agoCompiler authors can often make compilation faster, but they have to work at it and think carefully through the problem. It has to be a focus not an afterthought. Years ago the GNAT Ada compiler authors intentionally avoided implementing precompiled headers. They instead focused on very fast lexical analysis (using a small handwritten lexer optimized for lower case letters because that was the usual case). By careful optimization of a small part of the compiler they made the recompilation of headers faster than loading a precompiled header!! More info: https://dwheeler.com/essays/make-it-simple-dewar.html https://dwheeler.com/essays/make-it-simple-dewar.html Maybe the Rust team needs to add timers to their test suite. This kind of big regression in compilation time should have been caught by the test suite.
- estebank 5y agoWe track performance: https://perf.rust-lang.org/ https://perf.rust-lang.org/ I assure you it's not an afterthought. We track performance changes every week, going as far as reverting highly desired features to avoid regressions. The only reason we accept (small) regressions is for correctness fixes. This regression was only partly exercised by our perf test suite. That's how we grow it: see bad behaviour in the wild, add to the suite. The source of rust compilation slowness usually boil down to excercising a part of the language that has O(n²) behaviour, like match arm evaluation, trait bound evaluation, or huge expansion due to monomorphization or macro expansion, and the resulting huge linking times from that, or the bottleneck that proc-macros introduce (they get compiled before they can get executed, only relevant on fresh compiles). The regression was (partly) fixed by adding caching: https://github.com/rust-lang/rust/pull/90423/files https://github.com/rust-lang/rust/pull/90423/files and if I recall correctly was introduced by a feature change that fixed a bunch of incorrectly rejected deeply nested trait bounds.
- dwheeler 5y agoExcellent to hear! Don't get me wrong, I like Rust. I'm hoping we can get compilation speeds up over time, though, that is a common complaint.
- misnome 5y agoThanks for reposting this. I recalled reading here a while ago some posts on why and how this was put into place, but I couldn't find the link.
- pyjarrett 5y agoIn general, Ada has a pretty good compilation model. It has a formalized version of C++'s physical design with spec/body separation. It's also defined grammatically to required the context clause with dependencies first before everything else in a compilation unit (subunits or library units). `separate` also allows you to separately compile those things which might change a lot.