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LouisCastle
searching PlanetScale…
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LouisCastle
8y ago
Fun! Yeah, we stored our data as slices for space and restricted rotation to the Y axis. Both were optimization since each frame of an animation was a full model there was no need to rotate them. The renderer could render them from any angl
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LouisCastle
8y ago
For Blade Runner.
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by
LouisCastle
8y ago
Fun! Yeah, wes stored our data as slices for space and restricted rotation to the Y axis. Both were optimization s since each frame of an animation was a full model there was no need to rotate them. The rendered could render them from any a