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Kinrany
searching PlanetScale…
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102 ms
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841.
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by
Kinrany
4y ago
Also references another interesting article about a stateful service design antipatter: https://www.michaelnygard.com/blog/2018/01/services-by-lifec...
842.
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Data, objects, and how we're railroaded into poor design
(tedinski.com)
3 points
by
Kinrany
4y ago
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1 comments
843.
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Kinrany
4y ago
So what? The value of making a transaction just needs to be high enough.
844.
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Kinrany
4y ago
> they start from this ridiculous notion that "web3" is about creating a Highlander solution (there can be only one!) and that this solution needs to satisfy all constraints, otherwise it rubbish and needs to be discarded. I du
845.
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by
Kinrany
4y ago
You're right, not really money but a payment mechanism. And yeah, Hawala. What are these liquidity bottlenecks? Feel free to reply with a link or a keyword if this is common knowledge. One thing I like about this model is that you can
846.
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by
Kinrany
4y ago
Sufficiently automated IOUs are indistinguishable from money! What is the scenario you're imagining of Alice attacking Charlie?
847.
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Kinrany
4y ago
Monetization is an extra constraint that makes software worse :(
848.
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Kinrany
4y ago
You get transitive credit from direct credit. Alice wants to buy an apple from Charlie. Alice gives an IOU to Bob, Bob gives an IOU to Charlie, Charlie gives the apple to Alice. And - sure, everything crypto does could be done with pen and
849.
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by
Kinrany
4y ago
Charlie doesn't give Alice's IOU to David and Eve, he gives his own IOUs. He can default on those, but that's implied by David and Eve interacting with Charlie directly.
850.
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Kinrany
4y ago
If they have the ability to send notifications, it's irrelevant how exactly that works: they can let a third party do that through them.
851.
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Kinrany
4y ago
Charlie cannot get a 10$ IOU from Alice, he can only get it from Bob. If Alice wants to give a 10$ IOU to Charlie, she will have to give it to Bob and ask him to give an equivalent IOU to Charlie. If something happens to Bob, too bad. Both
852.
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Kinrany
4y ago
Space station 13. Not only the game itself (which is unique) but the decentralized community of many independent servers developing their own versions of the game in parallel and copying successful features from each other.
853.
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by
Kinrany
4y ago
Why? Everyone is only ever dealing with people they trust. And every single agent is in charge of confirming or rejecting every operation they agree to.
854.
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Kinrany
4y ago
Security can be improved later, the same way Monero came out after Bitcoin. Having the option to transact without intermediaries and locally is enough of an improvement, the same way Bitcoin is Pareto-optimal when compared to SWIFT.
855.
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Kinrany
4y ago
This is indeed the same principle, it just needs better UX.
856.
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Kinrany
4y ago
Huh! The marketing materials look like exactly the same thing so far. > However, since Trustlines is designed to be implemented on a public blockchain, making transactions requires the use of a native cryptocurrency to pay transaction fe
857.
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Kinrany
4y ago
Since we're talking about SQLite: there is no reason the database library should be responsible for the query language, is there? Give me a database that has all those other things except SQL.
858.
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Kinrany
4y ago
> But in 2022 the DB interfaces exploration space is expanding, and there are some good alternatives to SQL to learn too. What are your favorite three?
859.
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by
Kinrany
4y ago
We need a crypto that builds the network on trust between real people. If A and B know each other and B and C know each other, then A and C can trade or give credit to each other by going through B. No need for a global consensus.
860.
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Kinrany
4y ago
Focused on coming up with a set of narrow waists that make the problem tangible.
861.
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Kinrany
4y ago
A co-op RPG set in a procedurally generated open world covered in hostile wilderness, designed to simulate the kind of Dungeons and Dragons setting where settlements are rare, the road network is thin, and the monsters are always roaming an
862.
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by
Kinrany
4y ago
The problem there is that optimal play often involves sitting in a defensive position the whole game. It may be better for AI to control both strategy and most of the units, and let the players take over.
863.
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Kinrany
4y ago
In Pathologic the whole game takes 12 days, and every day brings new quests that will expire at midnight.
864.
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Kinrany
4y ago
Feels close in spirit to Oilshell.
865.
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InfoCentral – An Architectural Approach to Decentralization
(infocentral.org)
2 points
by
Kinrany
4y ago
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3 comments
866.
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by
Kinrany
4y ago
> As a rule of thumb, if you never handle a transaction failure or deadlock with something that is not retrying or failing, you shouldn't be using an ACID-based system since you're not getting any benefit from it. Could you exp
867.
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Kinrany
4y ago
I'd start with just learning about all the new features by reading the updates in reverse chronological order.
868.
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Kinrany
4y ago
Yes, the comparison with Arrow ecosystem should really be more in depth since that's the closest thing that exists.
869.
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Kinrany
4y ago
Any specific examples?
870.
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Kinrany
4y ago
Do you also have a monthly prepayment subscription where the balance is topped up to a fixed (ideally, optionally calculated automatically via web UI by the user)? Naively that's what I'd expect the solution to look like.
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