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KilledByAPixel
searching PlanetScale…
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91.
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Dissecting a Dweet: Parallax Mountains (Analyzing a 140 Byte JavaScript Demo)
(frankforce.com)
2 points
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KilledByAPixel
7y ago
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0 comments
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Dissecting a Dweet: Breaking Broke (Analyzing a 140 Byte JavaScript Program)
(frankforce.com)
1 points
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KilledByAPixel
7y ago
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0 comments
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Dissecting a Dweet: Strange Attractor (Tiny JavaScript Code)
(frankforce.com)
4 points
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KilledByAPixel
7y ago
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0 comments
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Dissecting A Dweet: Ring Weave – a 140 byte JavaScript animation
(frankforce.com)
1 points
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KilledByAPixel
7y ago
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0 comments
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Dissecting a Dweet: How to Make a Mini Black Hole in 140 Bytes of JavaScript
(frankforce.com)
3 points
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KilledByAPixel
7y ago
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0 comments
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Dissecting a Dweet – Tiny JavaScript Spirograph Design Generator Explained
(frankforce.com)
2 points
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KilledByAPixel
7y ago
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0 comments
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Dissecting a Dweet – Spiral JavaScript Quine Explained
(frankforce.com)
2 points
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KilledByAPixel
7y ago
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0 comments
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Flappy Bird Demake that fits in a tweets worth of JavaScript
(dwitter.net)
3 points
by
KilledByAPixel
7y ago
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1 comments
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𝓜𝓲𝓷𝓑𝔂𝓽𝓮𝓼 – A Minimal Bytebeat Album in 1024 Bytes of JavaScript
(minbytes.3d2k.com)
1 points
by
KilledByAPixel
7y ago
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0 comments
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KilledByAPixel
8y ago
Hi, I'm the author of the post. Thank you for your thoughts! I certainly don't want everyone to make business card games. I do however want games that are tighter and more focused. Like imagine RDR2 without the mini games, shorter
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KilledByAPixel
8y ago
I've watched lives literally be ruined by this industry. Why is it hard to feel bad for them just because they were doing what they loved and got shit on?
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KilledByAPixel
8y ago
Thank you for understanding!
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KilledByAPixel
8y ago
Do you think great artists make things that are fun to make, or do you think they really just try to make stuff that other people will enjoy?
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KilledByAPixel
8y ago
Hi, I'm the author of the post. I actually am an indie dev myself and have many smallish games as well as worked in AAA for years. I think indie developers tend to get it right more often, but anyone can fall into the wrong approach of
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KilledByAPixel
8y ago
Hi, I'm the author of the post. The reason I made it is because I've already worked on a ton of other games and I wanted to try something different! I've worked in the AAA industry for years on many games. Just recently on Do