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KilledByAPixel
searching PlanetScale…
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Show HN: The Gateless Gate – Ancient Zen text as 50 procedural 3D scenes
(killedbyapixel.github.io)
1 points
by
KilledByAPixel
1mo ago
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0 comments
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My new game is a 3D 90s fever dream that fits in only 1024 bytes
(js1024.fun)
3 points
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KilledByAPixel
2mo ago
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2 comments
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KilledByAPixel
2mo ago
Enhanced version with keyboard and touch support... https://killedbyapixel.github.io/TinyCode/1K/Skydreams More of my size code demos... https://github.com/KilledByAPixel/TinyCode An endless
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Texans deserve more then a Ken Paxton snake game
(paxtonsnake.3d2k.com)
3 points
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KilledByAPixel
3mo ago
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1 comments
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KilledByAPixel
3mo ago
this is the first in a series of games i am working about ken paxton, who is running for senate in texas against james talarico. hope you enjoy.
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AI Browser Game Jam 3 submissions closed with 85 AI-assisted browser games
(itch.io)
3 points
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KilledByAPixel
3mo ago
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1 comments
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KilledByAPixel
3mo ago
AI Browser Game Jam 3 just closed submissions with 119 people joined and 85 games submitted. The jam was focused on AI-assisted browser game development: make a free HTML5 game, use AI heavily somewhere in the process, and submit something
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KilledByAPixel
6mo ago
Why not use ranked choice voting?
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Dwitter Beta – Creative coding in 140 characters
(korben.info)
3 points
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KilledByAPixel
7mo ago
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0 comments
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Show HN: Lentando, private habit and substance tracker (vanilla JavaScript, PWA)
(github.com)
2 points
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KilledByAPixel
7mo ago
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0 comments
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L1TTL3 PAWS – Cat glider with procedural art and levels in only 13kb
(github.com)
32 points
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KilledByAPixel
1y ago
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3 comments
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KilledByAPixel
1y ago
Howdy, I just finished up an intense month of game dev making this game for js13k. You can play it live in your browser and it even works nice on mobile. This was made for a game jam so the gameplay is still very basic but I hope something
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The Demo Scene – Making Art with Code
(youtube.com)
1 points
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KilledByAPixel
1y ago
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0 comments
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JS13K 2024 Winners announced A game jam for making 13 KB JavaScript games
(js13kgames.com)
2 points
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KilledByAPixel
2y ago
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0 comments
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Dr1v3n Wild, A 13 kilobyte driving game inspired by OutRun
(js13kgames.com)
6 points
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KilledByAPixel
2y ago
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3 comments
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KilledByAPixel
2y ago
Howdy, I am excited to share my new 13k game with you all. This build is identical to the 13K version with extra support for touch and gamepads. Everything was written from scratch this time including a custom Webgl2 rendering pipeline. The
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KilledByAPixel
2y ago
The original 13k version or enhanced newgrounds version?
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Crafting a 13KB Game: The Story of Space Huggers
(frankforce.com)
3 points
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KilledByAPixel
2y ago
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1 comments
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KilledByAPixel
2y ago
Howdy folks, I'm back with another writeup. This one is 3 years in the making but I finally finished it! It's all about how I made one of my best games and also fit it in a super tiny footprint. I am very excited because the next
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KilledByAPixel
2y ago
Howdy, this is a talk that I did live in Austin Texas a few weeks ago. It's all about writing super tiny programs to do cool stuff like art, games, and music. I hope it inspires you to make your own tiny code. Thanks!
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JavaScript Haikus – Tiny Code Adventures – A Talk by Frank Force
(youtube.com)
3 points
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KilledByAPixel
2y ago
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1 comments
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Big LittleJS engine news about the logo, game jam, and community contributions
(frankforce.com)
1 points
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KilledByAPixel
2y ago
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1 comments
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KilledByAPixel
2y ago
There have been so many updates to LittleJS recently, this post highlights some of them including the massive sprite rendering speed increase up to 400,000 at 60fps on my computer. I also completely reworkd the logo with feedback from the c
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KilledByAPixel
2y ago
Thanks for the heads up, I fixed it! (just removed the live demo for now)
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City in a Bottle – A 256 Byte Raycasting System
(frankforce.com)
2 points
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KilledByAPixel
2y ago
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1 comments
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KilledByAPixel
2y ago
In this post I breakdown every line of code from my amazing 256 byte HTML/JavaScript program that generates an impressive city with textures and shadows.
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KilledByAPixel
3y ago
Yes, this raymarching, though the vhs effect was really the trickiest part.
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KilledByAPixel
3y ago
It turns out that packing it into an svg onload is a tiny bit smaller then using a script tag! It is possible to save a little more space by putting it in the canvas onclick event.
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KilledByAPixel
3y ago
thank you! it is a crazy challenge that is just shy of being impossible that seems like magic when it actually works.
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Show HN: Bitwise Liminal – A Short Film in 256 Bytes of Code
(killedbyapixel.github.io)
450 points
by
KilledByAPixel
3y ago
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61 comments
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