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KeytarHero
searching PlanetScale…
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121.
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KeytarHero
12y ago
(1) That's beside the point. Even if a phone has a 4k display, they still don't need a camera of more than about 8MP to display it on screen. (2) Yeah, I get this use case, and I understand why there are DSLRs that big. But how ma
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KeytarHero
12y ago
You're right, it doesn't - a high-quality 44.1k DAC will out-perform a low-quality 192k DAC any day. But device manufacturers (especially when it comes to phones) are generally not using high-quality DACs. As I said, I wish phone
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KeytarHero
12y ago
That's what audio mastering is for. A good mastering engineer tests their masters on iPhone headphones as well as studio monitors. > I would not expect a willingness to exploit consumers' magical thinking to be a good signal fo
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KeytarHero
12y ago
24/192 playback isn't entirely silly. It's probably true that you can't hear a difference between a perfectly reconstructed 16/44.1k audio and perfectly reconstructed 24/192k audio. But the quality of your DA
125.
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KeytarHero
12y ago
I don't think this is relevant in this case; I don't see how vector fields matter in a turn-based strategy game where all movement is quantized.
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KeytarHero
12y ago
Irregular movement costs would be there anyway, due to forests, hills, and other terrain. The fact that "this space is arbitrarily bigger" isn't really a good justification, especially when the game is doing this in an effort
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KeytarHero
12y ago
Really cool - I, too, have long been bothered by the cylindrical map in Civ and wondered what a spherical Civ would be like. (At least Civ V's switch to a hex grid solved the biggest pet peeve I had with the game's geometry, since
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KeytarHero
12y ago
Aren't there C++ compilers that will compile to C code? Doesn't that effectively make C++ just as portable as C?
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KeytarHero
12y ago
So why not use C++? Since it's a superset of C, why not just use C++ to program C-style code, using only the C++ features you want? C++ is a multi-paradigm language; you don't have to write object-oriented code if you don't