3 ms·
Irregular movement costs would be there anyway, due to forests, hills, and other terrain. The fact that "this space is arbitrarily bigger" isn't really a good j
by KeytarHero 12y ago
Irregular movement costs would be there anyway, due to forests, hills, and other terrain. The fact that "this space is arbitrarily bigger" isn't really a good justification, especially when the game is doing this in an effort to be more realistic.
I also think this could lead to a whole bunch of balancing issues that might not immediately be obvious. Although some random-but-fair differences in balance such as this are okay, they should be based on the terrain, resources, and other features that mirror the real world, not "this tile is just bigger".
- skybrian 12y agoIt wouldn't be too hard to give it some justification. The smaller tiles could have hills or forests that would naturally slow down movement. Or perhaps go back and redistribute the smaller tiles after terrain generation?