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Kapura
searching PlanetScale…
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32 ms
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451.
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Implementing Real-Time Aerodynamic Simulation in Just Cause 4
(gamasutra.com)
1 points
by
Kapura
8y ago
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0 comments
452.
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Kapura
8y ago
Bungie had only marginal experience supporting online persistence in the style of an MMO. Building the new systems from nothing and building them in such a way that they could scale required tremendous investment. Activision/Blizzard o
453.
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Kapura
8y ago
> "Free software changes more often, but when it does, it is not that big of a problem because you have both control over code and the code that your code interacts with, because all code is accessible." This is akin to saying
454.
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Kapura
8y ago
Reading through this reminded me a lot of what Jon Blow has been saying [1] about programming as he's been writing his new language specifically tailored for games. He talks about how ridiculous it is that C++ compiles can eat up so mu
455.
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by
Kapura
8y ago
This year was a year in which, along with everything else, I read a number of standout scifi trilogies: --- Binti by Nnedi Okorafor (African girl goes to space, becomes a unifying force in the galaxy) - Binti - Binti: Home - Binti: The Nigh
456.
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Blockbuster Games Could Be Used as “Trojan Horses” to Build Gaming Platforms
(gamasutra.com)
1 points
by
Kapura
8y ago
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0 comments
457.
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by
Kapura
8y ago
So, AR is harder than VR because of things like surface detection and occlusion. That being said, the problems with closed-headset VR are twofold: the price and the arid software landscape. A Vive Pro headset, the most advanced consumer-rea
458.
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Kapura
8y ago
This blog is going right into my special bookmarks folder along with "Microsoft Surface is on Slippery Ground" by Tim Cook and "Ford? More like BORED!" by Elon Musk.
459.
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Kapura
8y ago
Quake was never anything close to photorealistic, so it is an absolute crime that this is called "Non-Photorealistic Quake" and not "Quake On Me."
460.
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Kapura
9y ago
lol you're definitely right. It was one of those words with Es and Rs and a couple of Gs.
461.
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Kapura
9y ago
Take it!
462.
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Kapura
9y ago
As somebody who writes code for games for a living, I found this article fascinating. Something that was coming up in my mind again and again as I was reading through it is the question of who has the power to affect the necessary changes.
463.
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Kapura
9y ago
Currently I have: - Procedural Generation in Game Design - The Art of Halo 3 - PUBG + Cats
464.
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Kapura
9y ago
1. Luxe is a 2D-first engine, Unity is a 3D-first engine. 2. Luxe is emphasising modularity. Unity includes a lot of things for making different types of games before you even start importing packages (this is not always a good thing). 3. U
465.
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Kapura
9y ago
Bennett Foddy (maker of, among other things, Getting Over It with Bennett Foddy and QWOP) said that he enjoyed porting QWOP to Luxe [0]. As somebody who has worked in Unity for a number of years, I am really excited to trying out the new en
466.
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Kapura
9y ago
Snow Crash - Convincing possible future dominated by media, corporations, computers, and drugs. The Origin of Consciousness and the Breakdown of the Bicameral Mind - Fascinating delve into, among other things, why Homer is boring but gets b
467.
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Kapura
9y ago
I started this year making tools for the team, then I got put on a project where I mocked up an AR experience using VR hardware ("AR in VR"). Then I programmed the Lightsaber combat in an officially licensed Star Wars AR game. Pre
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Kapura
9y ago
It's theoretically interesting up until the point where he starts eliminating registers and moving things to memory addresses. Main memory is significantly slower to access than in-processor registers. Granted, if you are taking the
469.
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Kapura
9y ago
Applying to jobs. So many jobs corporate jobs require re-entering information ad infinitum already on a CV. My ideal world would be uploading a resume to one service and then having one-click applications that would give you a text field to
470.
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Silicon Valley has turned into the place it hates the most
(businessinsider.com)
60 points
by
Kapura
9y ago
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40 comments
471.
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Kapura
9y ago
Yeah, but the big key is to keep things instantiated only once (where reasonable). So, if I'm making an RTS, I keep only one list of selected units, and it persists even if I have no units selected. No reallocation or losing the refere
472.
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Kapura
9y ago
Most of what I'm doing isn't writing non-idiomatic code, but following different idioms. Avoid instantiating classes (including Dictionaries and Lists) with new every frame, cache data you know you'll need to use again, avo
473.
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Kapura
9y ago
It is not easier to write code in C++ (but it can be optimised further). I cannot speak to using rust in production.
474.
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Kapura
9y ago
So, I'm not sure what the situation is with Java, but I suspect there might be some confusion in what you're reading. In C#, anything instantiated as part of a class goes onto the heap. Value types that are declared and used only
475.
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Kapura
9y ago
I came into the comments to say basically what you said here. Trying to avoid GC? Preallocate! For context, I'm a game developer working in Unity. We do basically all of our dev in C#, which is a language I love. But because it's
476.
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NeoGAF Goes Dark After Sexual Misconduct Allegation Against Owner
(kotaku.com)
3 points
by
Kapura
9y ago
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0 comments
477.
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Kapura
9y ago
It seems that, in Jai, arbitrary code execution at compile time is exactly the point. The build file itself is just another Jai program. It's easy to wring one's hands about a novice programmer making the computer do unnecessary w
478.
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Kapura
9y ago
Listen, one line goes up, and the other goes down, and here in America we STRICTLY ABIDE by the narrative that people who don't find outrageous success in all of their endeavours are lazy. Please, get with the program!
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Kapura
9y ago
My first thoughts too, although my guess is that they did let other people play the game to find out if it's fun, but there's def a difference between that and a structured blind playtest with randos. It's super crucial ear
480.
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Kapura
10y ago
I work at a fairly large independent game studio and there is a similar arrangement with the developers here. The studio has developed a framework of Unity extensions that aren't open source, but that the developers are free to use in
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