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KMcPheeters
searching PlanetScale…
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1.
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by
KMcPheeters
3y ago
When the performance of Godot's physics engine has been mentioned before I've seen https://github.com/godot-jolt/godot-jolt pointed to as a drop in more performant solution. Haven't tried it in a project
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by
KMcPheeters
3y ago
I’ve added some simple memory handling so it should be able to continue stories passed the token limit now
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by
KMcPheeters
3y ago
The biggest trade off is you sometimes get invalid JSON. So I try repairing the JSON with some regex and also just retry a few times if it returns invalid JSON that can't be repaired.
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by
KMcPheeters
3y ago
I think this is the simplest "jailbreak" jailbreak I've seen work so far - clever!
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by
KMcPheeters
3y ago
Thanks for trying it out! Right now we give the game engine some initial examples, and some character details are stored outside of the LLM context. The token limit problem / memory isn't really being handled very well yet. There