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JustForFun
searching PlanetScale…
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1.
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by
JustForFun
10y ago
From AIActionAttackFromNode.cpp: // ----------------------------------------------------------------------- // // // ROUTINE: CAIActionAttackFromNode::ValidateContextPreconditions // /&
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JustForFun
10y ago
Pretty good. Extraction point is really harder from time to time. -- JustForFun.
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JustForFun
10y ago
Killzone 3, Shadow Of Mordor, Transformers 3: Fall Of Cybertron.... All these 3 use planning (the planner in SOM is the grand grand son of F.E.A.R.'s -- other 2 use HTN planning) for the AI. ;-) -- JustForFun.
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JustForFun
10y ago
Patch the game to 1.08 first. Then install the F.E.A.R. SDK. Then find a copy of Visual Studio 2003. Now, you can even recompile the whole game in Release, Final and Debug mode. -- JustForFun.
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JustForFun
10y ago
The idea of reusing A* was amazing, but what it really means is that all the actions are implemented as C++ classes. This is just a consequence (of reuse A*); but in fact it's a breakthrough in terms of planning runtime. On current ave
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JustForFun
10y ago
Well, actually, STALKER used GOAP as well: https://aigamedev.com/open/interviews/stalker-alife/ Enjoy. -- JustForFun.