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JoeOfTexas
searching PlanetScale…
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91.
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Show HN: ACOS: Build and share competitive turn-based browser games
(acos.games)
5 points
by
JoeOfTexas
4y ago
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0 comments
92.
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by
JoeOfTexas
4y ago
I was wondering if that was possible. But, I don't think the range of ips would be accurate, since they might have multiple gateways(?). Also, if I'm traveling, I'd need a home VPN to whitelist.
93.
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by
JoeOfTexas
4y ago
Hmm, probably not a good idea for my website, but blocking certain countries might be best.
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by
JoeOfTexas
4y ago
Yea, seems like non-standard port is the way to go for now. Knocking protocol seems overkill. I'm security conscious, but I am lazy too.
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Ask HN: How to protect against endless SSH login attempts to my server?
19 points
by
JoeOfTexas
4y ago
|
27 comments
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by
JoeOfTexas
4y ago
I have been receiving emails from them about a phantom account. It seems legit, but I tried calling their official number to commandeer any accounts, they customer service rep tells me it doesn't exist. Funny enough, about a decade ago
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Ask HN: Why can't Stable Diffusion let me curate characters/scenes?
1 points
by
JoeOfTexas
4y ago
|
0 comments
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by
JoeOfTexas
4y ago
This is just like Flow game on mobile. Your implementation works good, I'd recommend locking the drag to the axis direction, feels weird that it moves with cursor.
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JoeOfTexas
4y ago
So glad I entered the game as ActiveX was being phased out haha.
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by
JoeOfTexas
4y ago
I can't focus with this circle thing.
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JoeOfTexas
4y ago
Equilibrium all the way down.
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by
JoeOfTexas
4y ago
Wow, talk about a train wreck lol.
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by
JoeOfTexas
4y ago
You beat Cyberpunk in 2 hours?!
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JoeOfTexas
4y ago
The engine looks really nice, and considering its all web technologies its even more impressive. It's hard to grasp the networking as user, since its all hidden, but using Matrix is kick ass. This is a good foundation for the future
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by
JoeOfTexas
4y ago
The website makes me think I need glasses. Why are the fonts blurry.
106.
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by
JoeOfTexas
4y ago
I took a quick look at Chalk. I would say using yoctodelay dependency is kinda useless, and is maintained by a single individual. I sense potential danger there. The other dev dependencies should be audited too.
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by
JoeOfTexas
4y ago
I think when a project heavily depends on dependencies it is easy for security issues to make it too risky. Lately, I've been seeing more and more npm packages that keep "extending" a dependency to add more features, which e
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by
JoeOfTexas
4y ago
Pretty cool, but I don't see how to enter an answer? Also, its impossible to browser back from your website.
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by
JoeOfTexas
4y ago
It's funny cause the from email is like: aklsdjflkasdjf@dkaljklsdjfls.com
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JoeOfTexas
4y ago
Search behind login = bad, find a way to give a few searches free.
111.
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by
JoeOfTexas
4y ago
And its down haha
112.
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by
JoeOfTexas
4y ago
None, none at all.
113.
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by
JoeOfTexas
4y ago
Looks and feels polished. Only gripe is that I have to spam the keys to make it go in the direction I want. Perhaps, you can queue the key presses, so that I can press left then up, and it'll actually do left then up. At the moment, t
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by
JoeOfTexas
4y ago
That blows my mind.
115.
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by
JoeOfTexas
4y ago
I am horrible at UI, wasn't sure what to do for that. The game is open source, so anyone can submit a PR to the github repo. https://github.com/acosgames/memorize-up
116.
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by
JoeOfTexas
4y ago
Yes, I theoretically allow up to 100 players. I was the one who played haha, I get notification on Discord for player queues. Edit: Yes a room is a single game session, that gets destroyed on game over.
117.
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Show HN: I built a JSON based multiplayer framework and platform for web games
(docs.acos.games)
6 points
by
JoeOfTexas
4y ago
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5 comments
118.
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by
JoeOfTexas
4y ago
Hello, This is a little hobby project I've been working on for about a year in my diminishing spare time. It all started with an idea of creating a sort of state machine based game development using JSON that synchronizes automatically
119.
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by
JoeOfTexas
4y ago
I watched this around its early days, even bought into the kickstarter. I guess I got old cause I didn't even know it was released haha. The animation techniques were pretty impressive at the time because Unity / Unreal didn'
120.
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by
JoeOfTexas
4y ago
Seems like it changes if you swipe horizontally about a 3 quarters of the screen. Pretty trippy effects
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