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JezSan
searching PlanetScale…
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by
JezSan
4y ago
I don't remember which tools the Super FX chip was designed with but maybe some other ex-Argonauts can chime in on that. I know it was pretty basic gate level stuff and wasn't designed with a high level language (Ben Cheese was a
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JezSan
4y ago
I learned 3d math and rendering from the textbooks of the time like Newman Sproul and Bruce Artwick books. and a lot of trial and error. wrote my first 3d games on the bbc computer (1982-1983) and then got a Mac in 1984.. and did more 3d o
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JezSan
4y ago
Argonaut had several team members including Rick Clucas (CTO) who had hardware design experience as well as software. Rick's first hardware at Argonaut was a development cartridge for the SNES that allowed you to remote control it and
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JezSan
4y ago
failed is a strong word. we've pivoted to something else. not every idea works out the way you want. we thought that if we built a trustless casino technology that used smart contracts to power the games and generate provably fair r
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by
JezSan
4y ago
interesting anecdotes about argonaut design methodology... pt 2 we used the opposite approach to design the Super FX chip (we called it the Mario chip - likely the first ever gpu) Carl & Pete would write code to do 3d math and render p
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JezSan
4y ago
guess I am here, now ;-)
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JezSan
4y ago
am sure you did fine without that job ;-) btw, the arc core got used in lots of things that you never hear about... like in Sandisk memory cards (no relation), and various set top box chips (mpeg etc), and wifi chips (at the time, most inte