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It's not about removing anything repetitive - it's about trying to find a balance that works best for the player and for you as the developer/producer. MMOs an
by Jare 5y ago
It's not about removing anything repetitive - it's about trying to find a balance that works best for the player and for you as the developer/producer.
MMOs and games in general have you experience content in roughly 5 different ways: authored (expensive), procedural (complex and generic), emergent (problems explode with size), repeated (the grind), or user generated. Each game, and each system and region inside a game, is a balance between those.