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Jabu
searching PlanetScale…
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3 ms
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by
Jabu
14y ago
From: http://www.reddit.com/r/gamedev/comments/yr71h/html5_game_en... "To answer your questions: By "Android/ios native" we mean running a JavaScript Interpreter (or JITer) on the mobile device with direct bindings to OpenGL ES. It works
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by
Jabu
14y ago
Hmm the performance issues seem to be somehow network related. If you watch the clouds in the background they run smooth and the demo projects in the editor run smooth, too
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Unity3d running in a webbrowser? Wicked.
(spelljs.com)
3 points
by
Jabu
14y ago
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2 comments