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Impossible
searching PlanetScale…
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91.
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by
Impossible
6y ago
For 2D art https://2dgameartguru.com/ might be good. It started as a set of tutorials for game programmers struggling with making art. It specifically focuses on vector art, and pixel art might be more suitable, for that
92.
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Impossible
6y ago
It will be standalone. Probably more powerful than Snapdragon XR2 powered devices like Quest 2.
93.
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Impossible
6y ago
Google glass and some other products do this already. Although products like glass and Hololens (and Apples new headset, apparently) are all targeted at enterprise, not consumer, there's nothing stopping individuals from buying them
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Apple's mixed reality headset could cost $3k and include 8K displays
(engadget.com)
2 points
by
Impossible
6y ago
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1 comments
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Deformable Neural Radiance Fields
(nerfies.github.io)
18 points
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Impossible
6y ago
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1 comments
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Pixel Shaders in Windows Terminal
(github.com)
141 points
by
Impossible
6y ago
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54 comments
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Open Brush: A fork of the now open source project tilt brush
(openbrush.itch.io)
1 points
by
Impossible
6y ago
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0 comments
98.
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Impossible
6y ago
This is unlikely to happen on the official store, but will probably be available for Side quest at some point. Your best bet is probably still building it yourself
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Scavengers Studio creative director accused of belittling, screaming at, groping
(gamesindustry.biz)
2 points
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Impossible
6y ago
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0 comments
100.
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by
Impossible
6y ago
You do often win the game by being pedantic and pointing out small issues that didn't have anything to do with the original main testimony, so maybe parent is on to something after all :)
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Impossible
6y ago
I think this is the main reason. Outside of math libraries (and maybe strings for concatenation?) operator overloading rarely makes sense. If you're working in a math heavy domain with custom types it's a godsend though. I wouldn&
102.
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by
Impossible
6y ago
There was a rumor years ago that Samsung was the #1 potential buyer of Microsoft's XBOX division. Obviously that didn't happen. At this point building a brand and a first party game library that can compete in what already looks l
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Impossible
6y ago
Voxels, as evidenced by the recent release Teardown. NERF is pretty amazing but isn't real-time like SDF raymarching. Tetrahedral meshes are interesting as well. One of the best Siggraph papers from last year was Monte Carlo Geometry P
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by
Impossible
6y ago
Also remember "expensive" is relative. I think it added little over 1ms to total frame time per video, but in a 60fps console game that. Our budget was about 1ms or less for the entire UI during gameplay (including scripting, layo
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Impossible
6y ago
Couldn't edit after I saw the replies but thank you for reminding me Rare was always 2nd party. So not quite the same but Nintendo could have acquired them like Monolith Soft or Next Level Games
106.
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Impossible
6y ago
Yes and in most cases we would do this, but some content made more sense as video
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Impossible
6y ago
Video used as textures, either in world on 3D meshes, or as part of UI (HUD) elements. It could be prohibitively expensive to play a single video in some scenes, and we didn't support multiple videos. Not because it wasn't possibl
108.
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Impossible
6y ago
I worked on COD:AW and we used video in game often. The lead UI artist would have used it significantly more if performance was better. Might be an exception but it's not uncommon, I've worked on multiple titles with full 3D and v
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by
Impossible
6y ago
Nintendo did sell a business that didn't align with their primary markets, Rare. Rare generated hits for Nintendo (like Donkey Kong Country), but iirc, Miyamoto never liked them. From the DKC wikipedia entry: In the years following
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Roblox raises $520M at $29.5B valuation
(venturebeat.com)
130 points
by
Impossible
6y ago
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111 comments
111.
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by
Impossible
6y ago
I believe that AI will accelerate creativity. This will have a side effect of devaluing some people's work (like you mentioned), but it will also increase the value of some types of art and, more importantly, make it possible to do th
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Impossible
6y ago
Future of coding is a cool programming community that discusses graphics C and C++ occasionally. A lot of the focus is on visual programming, end user programming, esoteric languages and no code/low code. Lobster.rs as suggested is pre
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by
Impossible
6y ago
There are lots of non rogue-lite platformers coming out all the time (perhaps everyday), but not as many big, get a ton of press, critically acclaimed ones. Indie devs have backed away from the genre a little bit because production values a
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Impossible
6y ago
One argument is these spaces exist, have existed for a long time, and are completely accessible to those who would want to join them. If you're a man, men's clubs and men only events still exist. Maybe they don't exist expli
115.
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Impossible
6y ago
This is really cool, but a lot of the comparison to VR or AR HMDs is parroting VR cliches (it's anti-social, you need a headset, etc). I do believe a display could be interesting for some use cases, but one of the strengths of VR is ha
116.
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by
Impossible
6y ago
It likely uses piLibJS https://www.iquilezles.org/code/piLibsJS/piLibsJS.htm , a small framework created by Inigo Quilez and used by Shadertoy
117.
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by
Impossible
6y ago
Unfortunately it's still extremely expensive to do so. DXR documentation tells you to keep any hit shaders simple. It's also possible to fix transparency ordering in rasterization using OIT and there is some hardware support for i
118.
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by
Impossible
6y ago
I once pitched a startup idea that would enable this if I was given "infinite money and infinite time". Most folks ignored it, but my elderly parents still tell me to start a business to work on this right now
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by
Impossible
6y ago
Strongly agree with you regarding IP. Especially when we live in a world where many of the biggest corporate IPs are shared fiction myths that incorporate public domain material, or where a lot of new IP is inspired by existing IP to the po
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The Rendering of Cyberpunk 2077
(c0de517e.blogspot.com)
2 points
by
Impossible
6y ago
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0 comments
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