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Fraterkes
searching PlanetScale…
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6 ms
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91.
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by
Fraterkes
7mo ago
How can you tell that you lack conscious experience and qualia?
92.
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by
Fraterkes
7mo ago
I think FOMO-aligned ai stuff is fairly common on HN, doesn't mean it's always deliberately manipulative.
93.
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by
Fraterkes
7mo ago
Yeah, you’re right. I must’ve misremembered.
94.
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by
Fraterkes
7mo ago
This is slightly surprising to me, since Braid is kinda infamous for being in development for a pretty long time for a puzzle platformer
95.
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by
Fraterkes
7mo ago
I'll say something positive here as a european: the amount of diverse places that I'd assume would be broadly culturally aligned with Trump that have shown some form of resistance or pretty vehement disagreement with this administ
96.
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by
Fraterkes
7mo ago
At the core of "Havana Syndrome" lies the idea that Cuba and/or Russia have managed to develop energy weapons so advanced that the American military command won't even entertain the thought of them existing. I'll le
97.
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by
Fraterkes
7mo ago
Any source for that external physical cause? Ideally by a publication/source that a skeptic like me won't just dismiss?
98.
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by
Fraterkes
7mo ago
I feel corny being so positive about a megacompany, but I bought my first Macbook air half a year ago after a life of PC's, and it has been genuinly surprising to use something made by a huge company that is constantly better than I ex
99.
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by
Fraterkes
8mo ago
This is an article that (among other things) talks about off-by-one errors being caused by mixing up index and count (and having to remember to subtract 1 when converting between the two). That's what it has to with it.
100.
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by
Fraterkes
8mo ago
I think that many obo errors are caused by common situations where people can mistakenly mix up index and count. You could eliminate a (small) set of those situations with 1-based indexing: accessing items from the ends of arrays/lists
101.
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by
Fraterkes
8mo ago
No indexing system is perfect, but one can be better than another. Being able to do array[array.length()] to get the last item is more concise and less error prone than having to add -1 every time. Programming languages are filled with tiny
102.
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by
Fraterkes
8mo ago
Is there any reason to not just switch to 1-based indexing if we could? Seems like 0-based indexing really exacerbates off-by-one errors without much benefit
103.
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by
Fraterkes
8mo ago
The idea of languages "stealing" ideas from each other is not something anyone building a language cares about. I'll just charitably assume you've completly misinterpreted something he said.
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by
Fraterkes
9mo ago
I've seen a hundred ai-generated things, and they are rarely interesting. Not because the tools are insufficient, it's just that the kind of person that can't even stomach the charmed life of being a programmer will rarely be
105.
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by
Fraterkes
9mo ago
I've loved using Godot more, and it's been very informative as the first big OSS project where I'm closely following the development / proposals / devchat. I don't agree on many of the points by people downthre
106.
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by
Fraterkes
9mo ago
Hats off to your son too, I'd say.
107.
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by
Fraterkes
9mo ago
You don’t think that there could be purely organic reasons why content showing US hypocricy might be immensely popular in South America?
108.
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by
Fraterkes
9mo ago
Vice signaling
109.
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by
Fraterkes
9mo ago
I don’t know about all that, I’m just saying I thought people were being a bit rude
110.
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by
Fraterkes
9mo ago
Half the posts here are people promoting their own projects without even mentioning the (really impressive) OP. Bit weird
111.
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by
Fraterkes
9mo ago
…and I wouldn’t have to read this kind of drivel. Sounds like a blessing.
112.
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by
Fraterkes
9mo ago
I’ve been working on a fontdrawing app that only uses the keyboard (inspired by vim) for a couple of months. Finally got export to ttf working this weekend and got to see a bad looking j I drew in Figma
113.
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by
Fraterkes
10mo ago
Pay me no heed, I'm sure you'd find many of the things I've made insubstantive.
114.
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by
Fraterkes
10mo ago
I've played the piano for years. Your immediate conclusion that my dislike must stem from inexperience instead of a more nuanced place strikes me as the exact kind of thing you're lamenting in your comment.
115.
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by
Fraterkes
10mo ago
Hey, you've probably seen these already, but Redblobgames has a great series of posts about creating good labels for maps: https://www.redblobgames.com/blog/2024-08-20-labels-on-maps/ https://www.
116.
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by
Fraterkes
10mo ago
[flagged]
117.
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15 years of indie dev in 4 bits of advice
(pentadact.com)
3 points
by
Fraterkes
10mo ago
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0 comments
118.
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by
Fraterkes
10mo ago
There’s many people who dislike both of those things. Please think before you write
119.
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by
Fraterkes
10mo ago
I guess the reason I found it surprising is that I would only use 3 (ie risk introducing UB) for invariants that I was very certain were true, whereas I would mostly use 2 for invariants that I had reason to believe might not always be tr
120.
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by
Fraterkes
10mo ago
Dumb question about contracts: I was reading the docs ( https://c3-lang.org/language-common/contracts/ ) and this jumped out "Contracts are optional pre- and post-condition checks that the compiler may use for
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