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Folcon
searching PlanetScale…
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61.
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by
Folcon
4mo ago
I've been thinking a fair bit about what I'm seeing in terms of the output I experience It's quite hard to quantify, but I think it's one shot nature really makes it hard to gauge it's capability Friends have spoken
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Folcon
4mo ago
Thanks for engaging with me positively > but I do agree that it's likely pointless and probably a waste of time To briefly clarify, I don't believe it's pointless, that wasn't what I intended to convey, what m
63.
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by
Folcon
4mo ago
Hi timr I'm going to engage with you a bit because this situation does read to me like people talking past each other and I personally don't like when I see that happening I'm going to state some assumptions up front and I ap
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by
Folcon
4mo ago
> This is the part I struggle with when I think about it. Years of identity rests on “I am someone who writes code”. That identity is now contingent on a tool stack that’s three years old and could regress. If it breaks, the ident
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by
Folcon
4mo ago
> LLM can basically convince any one of anything This and revision to the mean I think are real problems I've found myself on more than one occasion just stepping away and needing to really sit down and think and to not ask an LLM u
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by
Folcon
4mo ago
I can't help but feel like these things sort of exist already in imperfect forms, so the question that comes to mind is one of costs, specifically what costs does interacting with or using such a network impose that makes it not worth
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by
Folcon
4mo ago
Agreed, I'm pretty much doing the same thing for my indie game It's now a lot more tractable to build a multiplayer game, on the other hand balancing it is a whole other kettle of fish
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by
Folcon
5mo ago
Can we actually separate distribution from sharing? I notice that all the advertising examples you listed are about spending time and not money, I'm wondering if there's something there?
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by
Folcon
5mo ago
Just realised that reading your message, I really feel this, I've been designing a game and I've recently been having discussions with friends and people interested in it and it's just a really different experience talking wi
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by
Folcon
5mo ago
The reason I've been querying the 1 hour is a user's quota resets are often longer than that, as a result I've seen situations where someone builds a large context, then hits their quota limit, waits 2+ hours, their cache is
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by
Folcon
5mo ago
Huh, valid correction, thank you, never realised that those weren't synonyms
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by
Folcon
5mo ago
Yep, I still do love this little factoid
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by
Folcon
5mo ago
There's problems with this approach as well I've found I'm really beginning to feel the lack of control when it's comes to context if I'm being honest
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by
Folcon
5mo ago
Hi Boris I'm curious why 1 hour was chosen? Is increasing it a significant expense? Ever since I heard about this behaviour I've been trying to figure out how to handle long running Claude sessions and so far every approach I'
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by
Folcon
5mo ago
Yes, and talented modders sometimes become a new studio, that's all I was wondering, if that was going to happen here
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by
Folcon
5mo ago
That's what I mean by a positive example A fan project still encroaches and Blizzard as many have pointed out is well within their rights to do this In case I wasn't clear enough, I'm not a fan of this move, I don't thin
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by
Folcon
5mo ago
Hey, I'm working on a grand strategy game as well based on a fictional setting, would love to chat and compare notes if you're open to it, my email is in my profile
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by
Folcon
5mo ago
Don't disagree, just thinking it's a shame as it's non-trivial to create a good team that creates something new, even if it is on top of something old Also, I'm not sure they have to start by creating an MMO
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by
Folcon
5mo ago
It's not a small thing to create a team who's proven to ship a successful offering, trust me I've spent a lot of time trying to figure out how to do it and hitting that bar is hard Honestly as someone building a game right no
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by
Folcon
5mo ago
I mean, I don't disagree with you in this case, but if not this, then to a degree, what is IP for? This just happens to be a positive example, IP still exists to restrict certain kinds of competition I mean you can't get a clearer
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Folcon
5mo ago
I could be wrong and being a bit naive, but what prevents them from creating an original game now? The team have proven credentials at this point surely? Not to mention at least some of their players must actually like what they do vs wow,
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by
Folcon
5mo ago
Honestly I'm not sure, but I suspect it's because for Gabe, Valve is his iterated prisoners dilemma He's got to take care of it or no more yachts Though part of it just might be helpful knows and respects hit market, at least
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by
Folcon
5mo ago
Couldn't you have one test that requires your -main and runs it? Just fire that off every now and then? Basically the same thing, but you don't lose repl state
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Folcon
5mo ago
The most interesting factor of the dynamic around things like near singularity is the things that I feel are coupled to it Basically the ability to reason about first and second order effects IE, before the cellphone was invented you could
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Folcon
6mo ago
Ahh, sorry I misunderstood you Agreed
86.
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by
Folcon
6mo ago
I've been building small games on and off over the last decade, started taking it a bit more seriously over the last 3 months and I've started building a specific game that I'm slowly building out It's a top down ARPG ca
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by
Folcon
6mo ago
They've linked video, here's the links: - Game 1 - "lucky win" : https://youtu.be/reM4ojB48Kw - Game 2 - "be aggressive" : https://youtu.be/hD7wBwrfj8E - Game 3 - "wait it
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by
Folcon
6mo ago
Well done OP! I've been thinking about doing this for the game I've been working on and you've inspired me to put some energy behind accelerating it
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by
Folcon
6mo ago
Pinged!
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by
Folcon
6mo ago
I've been building small games on and off over the last decade Started taking it a bit more seriously over the last 3 months and I've started building a specific game that I'm slowly building out It's a top down ARPG cal
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