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EstIgnavus
searching PlanetScale…
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by
EstIgnavus
1y ago
Ah yes, I did repost it. The previous time didn't get much traction, and I thought enough time had passed that a repost wouldn't be problematic. Apologies if I was mistaken.
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EstIgnavus
1y ago
I'm amazed at how prolific he is. I've interacted with him a couple of times, and he's always super polite and helpful. In spite of the fact that he is also churning through issues/code on a number of projects.
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EstIgnavus
1y ago
I remember when this was announced. It had another humorous side effect - in Doom monsters can kill other monsters, which meant the PSDoom could result in processes randomly killing one another.
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by
EstIgnavus
1y ago
Yes, that's exactly correct. I had intended to break it apart back to the original Doom source layout, but I haven't completed that yet. I'm not 100% sure if that's a good idea anyway.
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by
EstIgnavus
1y ago
Tragically, it will not. Most 'modern' Doom wads use features that weren't present in the original release (ie: they need GZDoom, Boom, or one of the other modern engines). This is a port of the original release, so it's
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Show HN: Doom port to pure Go – Gore
(github.com)
148 points
by
EstIgnavus
1y ago
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42 comments
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Show HN: Gore – A Doom Engine Port in Go
(github.com)
9 points
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EstIgnavus
1y ago
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2 comments
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Improving Linux Startup Time
(sporelab.io)
3 points
by
EstIgnavus
6y ago
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0 comments