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DavidWilkinson
searching PlanetScale…
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by
DavidWilkinson
1y ago
Dei here, from the team behind Error Stack [1] (a similarly named existing, context-aware error-handling library for Rust that supports arbitrary attachments). How does Stack Error, here, compare? [1]: https://crates.io/crat
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DavidWilkinson
2y ago
Interesting approach! We had a similar journey at HASH to figuring out how we deal with stacked errors (as well as collecting parallel errors), developed the `error-stack` crate to solve for it. It works by abstracting over the boilerplate
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DavidWilkinson
4y ago
FogBugz was sold off a while ago now. :)
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DavidWilkinson
5y ago
Yes, as a first step we’re planning a WP plugin: https://hash.ai/blog/open-sourcing-hash Further downstream we hope to be able to work with the Gutenberg team and to contribute more directly.
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DavidWilkinson
5y ago
This is a fair criticism of the public spec in its current form and we’re working on documentation to help folks deal with this. We actively want to talk approaches through with more interested parties, and welcome contributions to the spec
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DavidWilkinson
5y ago
We’ve spent a lot of time thinking and talking to folks about the incentive structures around this, and think they stand on their own - although your skepticism was an initial worry we had, too. As it stands the Block Protocol enables embed
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DavidWilkinson
5y ago
Except it turns out that blocks and even block protocols were never actually blocked by the lack of a blockchain
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DavidWilkinson
5y ago
(One of the BP maintainers here) If you’d be open to exploring this in the context of Notion we’d love to chat: david@hash.ai
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DavidWilkinson
5y ago
Various are interested in making their platforms more extensible (the flip side of content interop).
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DavidWilkinson
5y ago
Introductory guide to various topics in computational economics by Saku Panditharatne, in the browser-based HASH simulation platform (disclaimer: I'm one of the founders of HASH)
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Simulation School – Computational Economics
(simulation.school)
4 points
by
DavidWilkinson
5y ago
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1 comments
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DavidWilkinson
5y ago
Agreed, it's an interesting complement to Codecademy and SimilarWeb
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Stack Overflow sold to Prosus for $1.8B
(wsj.com)
2330 points
by
DavidWilkinson
5y ago
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846 comments
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DavidWilkinson
6y ago
Right you both are. Re: behavior trees, we've explored a few visual programming metaphors (for the most part inspired by TouchDesigner), and I'd love to chat through any specific ideas you have around ideal implementation. I'
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DavidWilkinson
6y ago
The Python simulations we run in-browser are indeed using Pyodide in part! It's brilliant, but there's quite a performance penalty at present. We're working on some optimizations, but right now running the engine locally or o
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DavidWilkinson
6y ago
Joel is Chairman of both Glitch and HASH (also Stack Overflow), and my co-founder Jude was the former CTO at Fog Creek Software, but not beyond that.
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DavidWilkinson
6y ago
Hi there! We're using Auth0's defaults but will happily take a look to see if we can make things a little less onerous for the casual user.
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DavidWilkinson
6y ago
Well that's a fun one... could you email over your username/info to david@hash.ai so we can take a look and see what might have gone on here? Sorry about that!
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DavidWilkinson
6y ago
Hi! Fully appreciate that; we're looking into removing the gate following feedback here ( https://news.ycombinator.com/item?id=23573136 ). The run and play buttons being distinct are in our mind important in larger sims.
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DavidWilkinson
6y ago
Thanks! We have some network features in the pipeline (including better viz) and will be introducing some stdlib functions to help in the coming days. :) We have some users representing networks in the 3D viewer at present, and have seen th
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DavidWilkinson
6y ago
Thanks for the feedback; we're going to look at removing the gate. :)
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DavidWilkinson
6y ago
The following paragraph: > Brilliant innovators have sought to organize the world’s information and make it accessible to all, and the next step on this journey is to make that information understandable and usable to everybody.
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DavidWilkinson
6y ago
Thanks for the feedback! You should be able to view the docs directly without logging in at https://github.com/hashintel/docs UPDATE: GitHub is down. Of course it is.
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DavidWilkinson
6y ago
I like this interpretation! The original idea related to building a 'hash map for the universe'.
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DavidWilkinson
7y ago
HASH ( https://hash.ai/ ) | New York, NY | ONSITE or REMOTE possible | Platform Engineer We're a team of a dozen working on an in-browser simulation engine and IDE. We're hiring engineers with deep CS backgrounds an
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DavidWilkinson
7y ago
I think it's fair to say we would have chosen an entirely different architectural approach had it not been for Wasm. Whilst simulations would have run slower, our dev progress would also have taken a hit. We're big fans and optimi
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DavidWilkinson
7y ago
This is a great example. Relatedly Josh Tobin and team (OpenAI) have done some awesome recent work on how domain randomization can be applied to simulated worlds to improve the generalizability of algorithms as well: https://arxi
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DavidWilkinson
7y ago
This ^^ Our starter models are pretty diverse and span real-world problems like optimizing controlled burns w/r/t wildfire containment, and improving Stack Overflow community dynamics (sorry... not a problem!) In addition we have
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DavidWilkinson
7y ago
Hey Åsmund, all. Tom's got it ^^ In theory you can model all of the above, but simulating complex environments in an agent-based fashion is the initial thing we've focused on creating a really streamlined experience for.
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DavidWilkinson
7y ago
Hey William! Monte Carlo is one experiment type we support. :) You're half right -- Jude started as an intern at Fog Creek eleven years ago and rose over a decade to become CTO. So technically he once was an intern... But the startup o
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