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DLudwig
searching PlanetScale…
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1.
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DLudwig
8y ago
I'd like to see a reasonably-standard C++ API specification for at least a few graphics-related things (and perhaps more over time), but am not sure if writing a graphics API with the sole goal of eliminating all other APIs or librarie
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DLudwig
8y ago
I agree that having a standard with a common subset of widely-used features would be of value, however, I'm suspicious of the claim that it could cover "95% of use cases". Are there some specific use-cases that you have, or
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DLudwig
8y ago
The authors of the recent, P0267 C++ graphics paper (aka "io2d"; latest revisions getting posted to https://github.com/mikebmcl/io2dts/tree/master/papers ), as far as I've seen (online, mos
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DLudwig
8y ago
SDL2's render API can use GPU acceleration, however its feature set is rather limited. This is plenty for many, however is incomplete for others. I've heard its feature set be referred to as 'SNES-level graphics', or s
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DLudwig
9y ago
... and LibSDL 2.0.8 is now released (with the aforementioned Vulkan improvements)! Further details at https://discourse.libsdl.org/t/sdl-2-0-8-released/23957
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DLudwig
9y ago
It looks like the next version of LibSDL, 2.0.8, will support it to some degree, as of a commit from a few days ago: https://hg.libsdl.org/SDL/rev/d97ab6d12404 For reference, LibSDL recently added the ability to h
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DLudwig
9y ago
A suggestion: wrap the bulk of content in platform-specific .cpp files, with pre-processor guards that'll check for platform. This should allow the library to be imported into other projects, simply by importing all .cpp files, and ad
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DLudwig
9y ago
I believe the thought was that, for many languages, there is an additional, standard runtime, which is not always remove-able from the language itself, which may not always be of a trivial size, and which is not guaranteed to be already ava
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DLudwig
9y ago
Is Nidium being used in any real applications (or games)? Are the needs of specific applications (or games!) influencing the feature set of Nidium?
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DLudwig
10y ago
But to what degree might this 'meta-API' be different than WebGPU/JS? Might this effort effectively end up creating two, new APIs, each with different vocabularies (one for JS, another for C or C++)?