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ChrisWint
searching PlanetScale…
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3 ms
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1.
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by
ChrisWint
4mo ago
I guess modern database systems are easily fast enough to emulate a high-end PC from the early nineties, so there is a probably a lot of untapped potential for other games as well.
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ChrisWint
1y ago
Depends on what you mean by "works" I guess. The statements all look like PostgreSQL SQL and should, therefore, all work. That said, they are pretty heavy duty, especially the recursive Ray tracing, so I expect it to lag quite a b
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The Decline and Fall of In-Memory Database Systems
(cedardb.com)
2 points
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ChrisWint
2y ago
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0 comments
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The Hidden Cost of Data Movement
(cedardb.com)
8 points
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ChrisWint
2y ago
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Reclaiming SQL's Declarative Power
(cedardb.com)
4 points
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ChrisWint
2y ago
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Can You Do Both: Fast Scans and Fast Writes in a Single System?
(cedardb.com)
3 points
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ChrisWint
2y ago
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A Deep Dive into German Strings
(cedardb.com)
6 points
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ChrisWint
2y ago
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by
ChrisWint
2y ago
Author of that blogpost here. > less "code branches" than duckdb, which may or may not translate to faster performance. In that case it was about 2.5x faster than DuckDB end to end, so a bit less than the difference in branches
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by
ChrisWint
2y ago
I can recommend the lecture for implementing database systems by Thomas Neumann, who spearheaded the Umbra system which CedarDB builds on. The slides and lecture recordings are available online: https://db.in.tum.de/teaching