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CashWasabi
searching PlanetScale…
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CashWasabi
9mo ago
I always wonder what happens when LLMs finally destroyed every source of information they crawl. After stack overflow and forums are gone and when there's no open source code anymore to improve upon. Won't they just canibalize the
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CashWasabi
9mo ago
Great read! I'm doing something similar with my game engine. I use a FixedBufferAllocator for static allocation and initialize/allocate all my systems and entities with the necessary size at the start. The only exception currently
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CashWasabi
9mo ago
This also works well for games. I use a FixedBufferAllocator that allocates everything except assets upfront (systems, entities, etc.). Tigerstyle is a good starting point for efficient and debuggable software.Thanks for the article!
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CashWasabi
11mo ago
I really dislike those articles that are language focused. Why not try to share them in a way that is language agnostic?
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CashWasabi
2y ago
This game has the biggest comeback story of any game in gaming history. I'm really looking forward to their next title and how much of "new" tech they will be showing in it. As far as I understand it will be the same engine a
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CashWasabi
3y ago
Keep up the good work! I feel that your content is bringing a lot of educational value to the tech community. I would even say that the visualisations extend the understanding of tech averse people and leads to more people understanding our
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CashWasabi
4y ago
This is just awesome to hear. I have been using VLC since I was a kid. Love your work.