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Bekwnn
searching PlanetScale…
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31.
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Bekwnn
7y ago
I've been waiting for something that looks like a firm step forward in the domain of games programming and has ideals which align with the domain. I'm extremely excited for zig and have been messing around with getting a smallish
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Bekwnn
7y ago
Because the language is attempting to have a standardized formatter. I'm all for it, personally.
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Bekwnn
7y ago
Some of those I'm iffy on the details, but Zig (Ziglang) has async/await, static typing, and very robust ability to intermingle with C. It's being designed for systems/embedded/games. https://ziglang.org&
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Bekwnn
7y ago
Re: (2), see https://caseymuratori.com/blog_0005 to see exactly how difficult it may be
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Bekwnn
7y ago
Zig is a lot more focused on being a better C that focuses on systems stuff which winds up being good for games. Jai is focused on being a good language for games specifically and so certain highly desirable features for games (reflection,
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Bekwnn
7y ago
You can do your job and type two extra characters, or you could just use it for personal use and not at work. DDG is actually better than google in many cases when it comes to searching for code related things. After a month or so you start
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Bekwnn
7y ago
Your project being popular is enough. I had no idea who Andrew Kelly was but after reading Zig's documentation, trying it, and feeling like it satisfied what I want from a language of that style going forward, I started chipping in a b
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Bekwnn
7y ago
That seems to fall under "Barkers"
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Bekwnn
7y ago
What is it called? I've followed a bunch of videos and never heard it referred to in any other way
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Bekwnn
7y ago
I have similar frustrations using C++, but don't feel using C or even Rust would be an improvement, more of "side-grade" due to various tradeoffs those languages have for game development compared to C++. I am excited about
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Bekwnn
7y ago
Re: Jonathan Blow, I don't think it's a stretch to say different/better tools can have a profound effect on the industry and resulting games as a whole. As someone in games, quite a lot of software has had far-reaching impact
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Bekwnn
7y ago
Casey Muratori's and Jonathan Blow's streams are pretty great in this regard. Both do low-level gamedev.
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Bekwnn
7y ago
Personally I've estimated the quality of life I get from working on something fun and meaningful to be about 12-15k/yr. That's the gap between "dream work" and something like generic CRUD business logic type stuff.
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Bekwnn
7y ago
Which is why I place a high price point on my work actually being something I like working on and care about the end result of. Spending that much time of your life on something you don't for a bit more money... it doesn't feel wo
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Bekwnn
7y ago
Not exactly. The methods to achieve these things in real time are new and evolving. It's not just a matter of hardware. Sure, you knew how to get the same end effect with raytracing ages ago, but the path from A to B is extremely diffe
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Bekwnn
7y ago
I feel like 2.8 preview is what made companies step forward to support it. It was a big step in making blender a more attractive alternative.
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Bekwnn
7y ago
The games industry being crowded is a bit of a myth, though initially breaking into it does present a barrier. Lots of studios seem hungry for anyone with experience. Though, a lot of the actually interesting projects are crowded. Which is
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Bekwnn
7y ago
I'll second Scott Meyers and add that Essential C++ covers the most fundamental parts of the language. Books beyond that tend to cover much more specific and optional tools. Reading Essential C++ cover-to-cover was very worthwhile in m
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Bekwnn
7y ago
Vancouver has a pretty great dynamic of lots of high rises on top of stores. Means there's tons of housing downtown and it's incredibly walkable.
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Bekwnn
7y ago
Firefox and Chrome both have old reddit redirect addons that mean you never wind up seeing new reddit again.
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Bekwnn
7y ago
In my experience it was about 3-4 weeks of forcing 100% use before vim became more effective than regular text editing, but a lot of the pain was gone after ~1.5 weeks. Then you know it for life. Unquestionably worth it.
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Bekwnn
7y ago
I often receive flak for expressing a similar opinion when people express disappointment at CS not teaching them "how to code". Your tuition is best spent on conceptually difficult material, not stuff you can easily pick up on you
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Bekwnn
7y ago
And let's not throw the baby out with the bathwater. Those specific or niche interests are often done a huge favor by subreddits.
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Bekwnn
7y ago
I'd also recommend "It Was the Best of Sentences, It Was the Worst of Sentences" for some easily digestible writing on how to write easily digestible writing. It's probably one of the most useful type of writing skill to
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Bekwnn
7y ago
Not just speculation, but unimaginably false. Epic even has a completely free online network service that's completely cross platform and for any storefront. I can't picture them not having online work across storefronts.
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Bekwnn
8y ago
I'm more in the data oriented design camp where you use objects all the time, but also hate what seems to be flagrant abuse of OOP by many programmers. Casey Muratori had a good quote with regards to it (paraphrased): "Having obje
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Bekwnn
8y ago
There's a simple browser extension to redirect to old.reddit.com. But I agree that if they ever remove that, I'll leave the site. The redesign is comically worse.
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Bekwnn
8y ago
http://www.opengl-tutorial.org/ is a pretty fantastic resource of learning this stuff. Don't worry too much about opengl vs direct x vs vulkan. There are underlying principles that apply broadly to both. Alternatively
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Bekwnn
8y ago
I'm currently at a games studio. Graphics in general fascinate me, and I'd be happy at any job which allows for fast iterating and a visual interactive system to work on, where the underlying problems are difficult and performance
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Bekwnn
8y ago
At a glance, one thing that makes it stand out is that it's minimal like a framework, but allows you to code in something with similarities to python, but with more design towards that task. Most python-esque languages are poorly suite
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