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AshleysBrain
searching PlanetScale…
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61.
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by
AshleysBrain
2y ago
Mozilla have a positive view of the API [1], but it doesn't look like development has started [2]. [1] https://github.com/mozilla/standards-positions/issues/1053 [2] https://bugzilla.mozilla.o
62.
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by
AshleysBrain
2y ago
Previously if you moved an element anywhere else in the DOM for any reason - such as reordering elements, sorting a list, etc. - lots of kinds of elements would be reset: iframes reloaded, transitions/animations are cancelled, video pl
63.
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by
AshleysBrain
2y ago
Is the ability to move elements preserving DOM state really the key to such attacks? Previously you could do the same but the iframe would reload - but if it's a small simple page, it could load very quickly, in which case it doesn
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Chrome 133 Supports DOM State-Preserving Move with moveBefore()
(chromestatus.com)
226 points
by
AshleysBrain
2y ago
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84 comments
65.
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Windows shell icon overlays are an absurd and ancient part of Windows
(mastodon.gamedev.place)
3 points
by
AshleysBrain
2y ago
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5 comments
66.
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by
AshleysBrain
2y ago
Shameless plug, but I'd just like to point out this was actually made in our game creation software Construct 3! ( https://www.construct.net ) It's mainly focused on 2D, but we have been adding some 3D features over the
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by
AshleysBrain
2y ago
Would memory safe languages avoid these kinds of problems? It seems like a good example of a nightmare bug from memory corruption - 5 days to fix and the author alludes to it keeping them up at night is a pretty strong motivation to avoid m
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Construct in 2024: Year in Review
(construct.net)
3 points
by
AshleysBrain
2y ago
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0 comments
69.
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Construct in 2024: Year in Review
(construct.net)
1 points
by
AshleysBrain
2y ago
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0 comments
70.
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Construct in 2024: Year in Review
(construct.net)
1 points
by
AshleysBrain
2y ago
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0 comments
71.
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by
AshleysBrain
2y ago
Does anyone know if any browsers have Ubuntu RISC-V ports? Chromium or Firefox perhaps? Might be interesting to give it a spin.
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Publish to the Steam Deck with Construct's New Linux Exporter
(construct.net)
2 points
by
AshleysBrain
2y ago
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0 comments
73.
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Publish to the Steam Deck with Construct's New Linux Exporter
(construct.net)
1 points
by
AshleysBrain
2y ago
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0 comments
74.
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Publish to the Steam Deck with Construct's New Linux Exporter
(construct.net)
1 points
by
AshleysBrain
2y ago
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0 comments
75.
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by
AshleysBrain
2y ago
Our browser based game engine Construct ( https://www.construct.net ) supports rendering with both WebGL and WebGPU.
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by
AshleysBrain
2y ago
Cookies seem to be a big complicated mess, and meanwhile are almost impossible to change for backwards-compatibility reasons. Is this a case to create a new separate mechanism? For example a NewCookie mechanism could be specified instead, a
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Concerns over Removal of SwiftShader Fallback
(groups.google.com)
1 points
by
AshleysBrain
2y ago
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0 comments
78.
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How the game editor Construct 3 uses the File System Access API
(developer.chrome.com)
11 points
by
AshleysBrain
2y ago
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0 comments
79.
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by
AshleysBrain
2y ago
Agreed - the picker APIs are essential. Chrome Developers did a blog about how we use it in Construct, our browser-based game development software: https://developer.chrome.com/blog/how-construct3-uses-the-fi... As it
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by
AshleysBrain
2y ago
WebM Opus is an open format that plays in all modern browsers now - including recent Safari releases. There are still some bugs though last I checked.
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by
AshleysBrain
2y ago
Are the apps actually uninstalled for real, or does the system just hide them to create the same appearance as uninstalling to satisfy legal requirements?
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Reducing HTML5 game download sizes with lossy spritesheets
(construct.net)
1 points
by
AshleysBrain
2y ago
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0 comments
83.
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by
AshleysBrain
2y ago
We make Construct 3: https://editor.construct.net You can start with a visual block-based system and move on to JavaScript/TypeScript. We have a lot of schools using it to help teach programming concepts in a fun way. Happy
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DirectX Adopting SPIR-V as the Interchange Format of the Future
(devblogs.microsoft.com)
174 points
by
AshleysBrain
2y ago
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133 comments
85.
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Reducing game download sizes with lossy spritesheets
(construct.net)
1 points
by
AshleysBrain
2y ago
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0 comments
86.
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Reducing game download sizes with lossy spritesheets
(construct.net)
1 points
by
AshleysBrain
2y ago
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0 comments
87.
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Reducing game download sizes with lossy spritesheets
(construct.net)
1 points
by
AshleysBrain
2y ago
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0 comments
88.
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by
AshleysBrain
2y ago
We relied on Closure Compiler for years, but we're now moving off it to ESBuild + UglifyJS. Closure has the most advanced minification, but these days it's not well maintained - it's lacking support for modern JavaScript feat
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Servefolder.dev – serve local folder in browser
(servefolder.dev)
3 points
by
AshleysBrain
2y ago
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0 comments
90.
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by
AshleysBrain
2y ago
I did a lot of coding with C++ and ended up moving to 100% JavaScript for our game creation tool Construct (www.construct.net). I'm now a huge fan of JavaScript - I think it's a really underrated language. People often still talk
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