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Arjuna
searching PlanetScale…
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John Carmack Archive – Interviews [pdf]
(fd.fabiensanglard.net)
240 points
by
Arjuna
9y ago
|
61 comments
32.
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by
Arjuna
9y ago
Hello... this is a topic I'm interested in, because I'd like to write one day. Anyway, I thought you might find these resources useful: 1. Nathan Barry has written extensively about his success with self-publishing. Essentially, h
33.
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by
Arjuna
9y ago
I would submit that, contained within the discussion of the screw is a description of the Buddhist concept of Pratītyasamutpāda [1], or in English: dependent origination . That is to say, without the screw, there is no motorcycle; without
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by
Arjuna
10y ago
My personal take... The lyric expresses a longing to know more, but alas, we are forever confined to our senses; similar to Kant's perspective, which suggests that, although we can know information about a thing (i.e., via the senses,
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by
Arjuna
10y ago
"I don't know if it's going to turn a profit, but I really hope so." Speaking of profit, what I find almost as fascinating as the game itself is the process and culture shift that occurred at Nintendo in order to make
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by
Arjuna
10y ago
"I hope the free sodas stay though." For those that are not aware of the reference here, you will enjoy reading Steve Blank's post entitled "The Elves Leave Middle Earth - Sodas Are No Longer Free." https:/&
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by
Arjuna
10y ago
My favorite work-life balance commentary comes from Darren Aronofsky's film Pi : Sol Robeson You remember Archimedes of Syracuse, eh? The king asks Archimedes to determine if a present he's received is actually solid gold. Unso
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by
Arjuna
10y ago
I was not familiar with this story; that prompted me to research it. I found it interesting that this aviation incident had a positive outcome, in the form of safety innovations: the Hoover Nozzle and the Hoover Ring. Wikipedia states:
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by
Arjuna
10y ago
Your comment reminded me of this interview [1] with Steve Jobs: "And they showed me really three things, but I was so blinded by the first one that I didn't even really see the other two. One of the things they showed me was Objec
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by
Arjuna
10y ago
Updates... Elon tweeted: "Loss of Falcon vehicle today during propellant fill operation. Originated around upper stage oxygen tank. Cause still unknown. More soon." [1] SpaceX tweeted: "At approximately 9:07 am ET, during
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by
Arjuna
10y ago
Here's a short interview with Dale Luck, discussing the Boing Ball. I like how they came up with the sound for it: https://www.youtube.com/watch?v=cJcO628yCcU For readers following along at home, R.J. Mical [1] was a c
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by
Arjuna
10y ago
Thank you for your kindness. As for your game-play issue, try off-setting your finger on the screen, away from the actual ship. That is to say, I made it so that you can actually have your finger anywhere on the screen to control the ship (
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by
Arjuna
10y ago
Thank you for checking it out! Yes, your feedback is well-placed; it does need additional game-play elements (e.g., power-ups, shields, variation, etc.) that would give it a higher replay factor. Again, thank you for taking the time to play
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by
Arjuna
10y ago
Thank you. It's iOS only.
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by
Arjuna
10y ago
No, it's not Unity. I used Swift, along with SpriteKit [1] to develop the game. [1] https://developer.apple.com/spritekit
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by
Arjuna
10y ago
Well, first off, a massive THANK YOU for both the purchase, and for taking the time to provide feedback! Unfortunately, there are no power-ups, and the levels do repeat after the boss level (although the game does become progressively mor
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by
Arjuna
10y ago
"The key thing for me is quality." I wanted to say that I developed Rocket Renegade [1] for iOS. It's an 80s-inspired arcade shooter, with elements reminiscent of Space Invaders, Asteroids, Galaga... and, of course, it cont
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by
Arjuna
11y ago
Based on when you joined HN, I think it is safe to conclude that you have been here long enough to know the high signal-to-noise ratio that the community strives for here. I think that there are more eloquent and meaningful ways to express
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by
Arjuna
11y ago
Has anyone else experienced this? Yes. This might get long-winded. I should note that, I too have a family and the first digit of my age is a 4. Allow me to tell a story... Around WWDC 2014, I started working on a game for iOS. I wrote it
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by
Arjuna
11y ago
"In January, Apple, which is based in Cupertino, Calif., filed a lawsuit in a U.S. district court seeking a ruling that it wasn’t infringing on seven of Ericsson’s patents. " For those curious, I believe that these are the 7 pate
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by
Arjuna
11y ago
Thanks for asking... I used Apple's SpriteKit framework [1][2]. It's essentially a 2D graphics rendering framework that primarily acts as an abstraction layer for OpenGL ES. In addition, it also offers several other "nice-to-
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by
Arjuna
11y ago
Indeed; that's him! Edwin Catmull [1], along with Raphael Rom [2], created the Catmull-Rom spline. It was perfect for the Galaga-like level in my game. I only need to define a few control points to create a robust flight path for the e
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by
Arjuna
11y ago
Wow, congratulations, that's really cool! Speaking of errors, I remember receiving the "Expression was too complex to be solved in reasonable time" error when I was first implementing Catmull-Rom splines for calculating fligh
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by
Arjuna
11y ago
"Although admirable, it is not apart of the Bill and Melinda Gates pledge that many billionaires (notably, Buffet) have taken of giving away half of their new worth before they die." Are you referring to The Giving Pledge [1]? B
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by
Arjuna
11y ago
When this mission occurs, it will be particularly historic, because we are at a point in history that is similar to the human spaceflight gap that existed between the Apollo program and the Space Shuttle program in that the U.S. does not cu
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by
Arjuna
11y ago
What a great ending to that video [1]. Attendee: "The last 20 years of my life, you've been such an inspiration to me. I've had some times of darkness, and... it's been amazing. Today's my birthday. I would love to
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by
Arjuna
11y ago
In case you're interested, John's scheduled to speak at Oculus Connect 2 at 13:00 PDT / 16:00 EDT / 20:00 UTC today. http://www.twitch.tv/oculus
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by
Arjuna
11y ago
Thanks for posting this; very cool! The thing that always impresses me with the early game developers was their knowledge of the hardware, and not just the software. They were so close to the metal that it would have been difficult to devel
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by
Arjuna
11y ago
"Now I get to show him how there is actually a cleaner 1000 line program hiding inside his 2000 line program." https://twitter.com/ID_AA_Carmack/status/635831064846594048
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by
Arjuna
11y ago
[...] but if what you want are technical and creative challenges [...] This is so true. I developed a space shooter for iOS, and it was quite a challenge. This was my first game, and what I found to be quite interesting is just how much i
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