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Arelius
searching PlanetScale…
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68 ms
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361.
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Arelius
6y ago
This doesn't really seem volumetric in nature to me. Firstly, UE4 has broad-phase that I understand they are quite happy with, I doubt they would add in a ray-trace, since not only would that not really improve anything, it would also
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Arelius
6y ago
That's actually good to hear. I haven't used it, but it seems that it's important for some clients!
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Arelius
6y ago
I'm actually not sure if Switch has a shippable Vulkan back-end. They've been saying they have Vulkan support for years, but at least 2 years ago there was no Vulkan support to speak of. Even if it is now finally supported, most o
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Arelius
6y ago
That's not entirelly true, there are for instance Python bindings, and I think some work exists on bindings for other languages. I just think they don't always have a lot of support until a case exists where it ends up being reall
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Arelius
6y ago
I use a lot of Windows machines in the cloud as build machines for video games.
366.
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Arelius
6y ago
Generally speaking, NDAs are structured such that you are allowed to share information/code/whatever with anyone else who is also covered by an NDA with the same entity. Considering that Epic, and Unity clearly share their console
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Arelius
6y ago
Lightmapping is mostly a bunch of higher-level infrastructure that is mostly portable between rendering APIs, there is often some additional amount of work that has to be done per API but I generally expect it to be minimal. I don't th
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Arelius
6y ago
Hmm, I think I lack the insight to know what this means. Knowing that YouTube and Android were acquisitions, suggests that acquisitions may have more lasting potential, but I don't know enough about gmail, docs, maps, etc to know if an
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Arelius
6y ago
well, maybe $400, $500, and maybe you could stretch it to $600 but I agree $800 is well beyond the reach of "a few hundred"
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Arelius
6y ago
Yeah, I don't think you need to be over perspective over branch names. With the caveat that I like two guidelines: beginning branch names with the users name for a short user-specific feature. And something reasonably descriptive of wh
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Arelius
6y ago
Sure, but sometimes the old issues and the old server just gets lost in the transition. I'm not sure full URLs really help because it's unlikely to have both issue trackers continuing to run. I think the parent's point to add
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Arelius
6y ago
I probably wouldn't even generate an SDF, instead read the data directly from a 1D texture and fill the anti-aliased line directly in the fragment shader.
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Arelius
6y ago
I got a couple calls a while back where the person on the other end was just unresponsively crying and then hung up, sounded like it could be a recording, not sure what that was about.
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Arelius
6y ago
Nah, chat and VC: https://aws.amazon.com/chime/
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Arelius
6y ago
anecdotally, having used it internally before I left. I found that VC stability top-notch, I had some stability problems using the web client, but those had mostly resolved within the few months before I left. I now find my self yearning fo
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Arelius
6y ago
Meh, it's fine for 1:1 chat, but I hate it's group chat support. It's just messy and hard to manage. On the other hand, it's VC support is top notch.
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Arelius
6y ago
So... Amazon employees are forced to use Chime for chat. It's crap for that and the Chime team doesn't care, it's not what their external customers care about. Also, it's gotten much much better in the last 2 years. By t
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Arelius
6y ago
Ohh, I agree, I've been working on trying to make this happen for a project I worked on previously for about 4 years now. Have gotten some traction.
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Arelius
6y ago
So I've been involved in this sort of process before. IANAL but the answer likely yes, but it is complicated. So, firstly IP rights may not be your only encumbrances, NDA's can be even more restrictive, since leaking information a
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Arelius
6y ago
Me, not really. We were using the Razer laptops at work, but they had some frustrating QC issues on the bigger 15" and 17" models. I had a coworker that liked her Razer Blade but do know what you are getting, it is pretty underpow
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Arelius
6y ago
Servo maybe?
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Arelius
6y ago
> I wonder if we may be reaching the point where only games and a handful of really demanding (non-cloud) workloads require a desktop. I sort-of feel like we are there already. I think we are quickly reaching the point where even games
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Arelius
7y ago
They do look like exactly what I'm looking for, I'm just turned-off by the pricing model of "Contact Sales" When I'm just looking for a single camera to fit in my budget for personal projects.
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Arelius
7y ago
Neat, where did you order yours from? I've actually been looking for a sensor without a Bayer filter on it to use with a spectrometer, and this looks like the sort of thing that might be able to be used for that.
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Arelius
7y ago
Yup, I have it, it's great!
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Arelius
7y ago
There are many systems that I've worked on that do this in practice. So firstly, a common use-case of threads is for improving performance. Using a job system is a good mechanism for this that doesn't strongly couple the architect
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Arelius
7y ago
That's what I get for blindly copy and pasting. Thanks for the comment, fixed.
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Arelius
7y ago
Location: San Francisco, CA, USA Remote: Yes Willing to relocate: No, only for exceptional oppertunities. Technologies: C++, Rendering, Vulkan, DX12, Cuda, Javascript Résumé/CV: https://scatteredray.com/Resume.pdf Emai
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Arelius
7y ago
Since in many cases, adjusting texture resolution (in the case of under-sampled textures), or removing items from the scene or from being rendered (in the case of items being entirely obscured) can dramatically affect a game's performa
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Arelius
7y ago
In game development, the process of identifying, balancing, and pulling those levers is called optimization. Source: This, specifically game optimization, is my profession and I've been doing it for 15 years. Edit: To add, this is clea
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